Hi, I imported some geometry with Datasmith, and applied a tesselation material to it, and the material won’t load if I enable either crack free displacement or PN triangles, mesh material will revert to the default checkerboard pattern.
Read in the material, it’s bound to give you a specific error that prevents it from compiling and/or read the output log to find out what went wrong and where.
Well, if it is true that tessellation is going away, we will all need to learn to use the virtual heightfield anyway.
At the same time the mesh streaming they are promising might change a lot of things. Including just not needing tessellation. Who knows.
It’s really as always all about the amount of tris illuminated by the light(s)…
Tesselation and subdivigint my meshes is too expensive for my project so I’m probably not using it, but still kinda weird that it works with an fbx mesh but not with old datasmith imported geometry, so I was just trying to troubleshoot
must be a datasmith problem, but I suppose i’ll have to wait for the next update to figure it out