Is the grass set to moveable? 5.0 has an issue where static meshes will not output velocity, resulting in intense smearing if you try to animate these meshes with WPO.
Seems like the same problem with HISM-s, even if itâs not foliage⌠itâs UE5.1.1 and âVelocity Passâ to âWrite during base passâ has no effect on it.
TSR cannot handle foliage yet. Even when you turn on output velocity on the foliage material, it will still ghost maybe because you donât have a high enough resolution(TSR feed) or have enough frames per second (TSR 1spp).
Read this below
Because you have a heavy foliage scene, I suggest you switch to TAA from TSR instead Project settings>AntiAliasingMethod
Because TAA WILL ACTUALLY take into account of âoutput velocityâ in foliage material. At 4k leave the TemporalAA Cvars on the default and use âr.Tonemapper.Sharpen .5â This is what was used with Lumen in the Land of Nanite(which was at 4k)