Actually, I was fighting with it too today and narrowed down to TSR causing Instanced Static Meshes smear…
I have no solution other than not to use ISMs or TSR, but this is a basic blueprint with:
- 1x Static Mesh
- 1x Instanced Static Mesh with one instance
- 1x Hierarhical Instanced Static Mesh with one instance
The only mesh not smearing is the normal Static Mesh… If I switch to any other AA method, all looks good. No problem in the editor and no problem if there is no rotation, so probably it’s about velocity vectors…
It’s UE5.1.1 and “Velocity Pass” to “Write during base pass” has no effect on it.