We are currently switching from Skeletal Mesh to Geometry Cache based animations for non-rigid bodies. These assets are part of a rather complex scene structure inside a Blueprint Actor. We are seeing blurry temporal artifacts that look like some sort of motion blur:
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We have already identified that rotation transforms used on either the Blueprint Actor or the Component inside the actor lead to those artifacts. Setting either one to “0” will remove these artifacts:
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We have also tested different AA modes. It looks like this issue appears with TSR only. Disabling motion vectors on asset import or changing any of the Geometry Cache Components properties didn’t change anything.
The issue is visible in UE5.5 and 5.7
Are we looking at a bug here or is there any property or cvar that we can use to get rid of this issue?
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