When trying to teleport a vehicle it stops working in a public match.
The same code worked perfectly in a private playsession but in public matchmaking it stopped working
After the first vehicle teleport it still worked but after the second teleport the vehicle stops working completly with the player unable to drive it until it gets respawned
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Join a public match with the verse code enabled (bug only appears in public matchmaking not in an editor session )
Get a vehicle of fort character in verse
Teleport the vehicle while the player is driving forward
Teleport the vehicle again while the player is driving forward
The vehicle stops working and player can not drive it again until it gets respawned
Remember to not update the original post, instead post it as a new reply. Also wouldn’t a “private” code indicate that the issue is also present in non-live builds?
Right, in the uefn edit session it worked correctly. Seems to also affect private island codes and probably playtesting island codes. Gonna do a bit more digging to see if I can find a workaround. Not sure if it is caused by specific conditions in my map yet
I can confirm the issue being present in a private code with the Rocket Racing car. After a short moment the car appears to no longer register user movement input. You can still rotate the camera and exit it as well as trigger jumping boosters, but it’s impossible to drive. I also tested the plane and it has the exact same issue. This renders TeportTo unsuable on fort_vehicle and requires a patch asap.
Having the same issue here. Works fine in sessions launched from the editor but private island code stops the vehicle from working after second teleport.
I’ve used this API all over our latest update that we plan to ship. We’ll have to delay or scrap if this isn’t fixed ASAP.
@Flak any info we need to provide? Is there any chance this will be fixed by v37 or v37.10? This issue is very critical im many cases for vehicle focused experiences.
It is only happening in Private/Public, Not in Editor Play
It acts like a desync, You lose control of all vehicle controls, Vehicle loses collision, as if it stayed at the location it was teleported from which makes it seem like a desync
You have to get out of the vehicle, The vehicle cannot be controlled, I have tried many ways with verse to delay many different ways nothing fixes it that I can find, I have tried many different volumes, triggers
It is an issue with Vehicle Controller or Vehicle Pawn
Ok, I will try that thanks, lots of extra work cause ill need to reference player etc and I really wanted to maintain momentum but if it works ill try it