Teleporting a vehicle multiple times using verse breaks it completly

Summary

When trying to teleport a vehicle it stops working in a public match.
The same code worked perfectly in a private playsession but in public matchmaking it stopped working

After the first vehicle teleport it still worked but after the second teleport the vehicle stops working completly with the player unable to drive it until it gets respawned

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Join a public match with the verse code enabled (bug only appears in public matchmaking not in an editor session )
  2. Get a vehicle of fort character in verse
  3. Teleport the vehicle while the player is driving forward
  4. Teleport the vehicle again while the player is driving forward
  5. The vehicle stops working and player can not drive it again until it gets respawned

Expected Result

Vehicle remains drivable

Observed Result

Vehicle can not drive anymore

Platform(s)

All

If needed I can also provide a private Island code where this can be reproduced 100% of the time

Remember to not update the original post, instead post it as a new reply. Also wouldn’t a “private” code indicate that the issue is also present in non-live builds?

2 Likes

Right, in the uefn edit session it worked correctly. Seems to also affect private island codes and probably playtesting island codes. Gonna do a bit more digging to see if I can find a workaround. Not sure if it is caused by specific conditions in my map yet

I can confirm the issue being present in a private code with the Rocket Racing car. After a short moment the car appears to no longer register user movement input. You can still rotate the camera and exit it as well as trigger jumping boosters, but it’s impossible to drive. I also tested the plane and it has the exact same issue. This renders TeportTo unsuable on fort_vehicle and requires a patch asap.

Having the same issue here. Works fine in sessions launched from the editor but private island code stops the vehicle from working after second teleport.

I’ve used this API all over our latest update that we plan to ship. We’ll have to delay or scrap if this isn’t fixed ASAP.

Thank you for the report, getting someone to take a look.

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We have a repro here, the ticket should be updated soon.

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I have the same problem, please fix asap :folded_hands:

This is also happening in Rocket Racing with their checkpoint device with a bug report saying so that was just closed.

This is not fixed yet :confused: Please address the bug asap :folded_hands:

1 Like

Epic please fix bug :smiling_face_with_tear:

anyone find a temporary fix for this? really wrecking my map :frowning:

Please fix this in tomorrow’s update :folded_hands: :smiling_face_with_tear:

Come on guys, my map is unlisted for over a month because of this :smiling_face_with_tear:

@Flak any info we need to provide? Is there any chance this will be fixed by v37 or v37.10? This issue is very critical im many cases for vehicle focused experiences.

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It is only happening in Private/Public, Not in Editor Play

It acts like a desync, You lose control of all vehicle controls, Vehicle loses collision, as if it stayed at the location it was teleported from which makes it seem like a desync

You have to get out of the vehicle, The vehicle cannot be controlled, I have tried many ways with verse to delay many different ways nothing fixes it that I can find, I have tried many different volumes, triggers

It is an issue with Vehicle Controller or Vehicle Pawn

Again, Only with Private or Public Keys.

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I had this issue just teleport the vehicle spawner and spawn the vehicle works every time

Ok, I will try that thanks, lots of extra work cause ill need to reference player etc and I really wanted to maintain momentum but if it works ill try it

Thats what i do in the meantime you can even save rotation ect of vehicle in persistence and spawn in the same location/rotation ect

1 Like