I have a system with Trigger, Mutator Zone and Teleporter, that when the Trigger is activated, the Mutator Zone is ON and The Teleporter teleport every player that enters the zone. This worked perfectly until yesterday.
Now, is only teleporting a bunch of players, not all of them, letting some abandoned in the map lobby. In a game of 8 players there only teleported 5, for example.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
When Trigger A is activated send an event to Mutator Zone A and activate. Set that when this is activated and a player is entering the zone, send an event to Teleporter A and Teleport Player there.
Expected Result
The system is simple. When the A Trigger is activated, Mutator Zone A is activated and every player that enters the zone is teleported to A Teleporter. Same with B, and C.
Observed Result
In a map of 8 players, itās only teleporting some of the players, like, is working but not correctly. Some are moved to the Teleport A while others get stuck in the map Lobby without any reason.
Platform(s)
PC
Island Code
9644-2509-6380
Additional Notes
This happened sudenly, the Wednesday worked everything correctly and the Thursday, without any Device-system change, not.
Dear Flak, thanks for answering! The thing is we donāt have this currently in our island, because we had to remove it and make a workaround, the workaround works but caused different issues for us. If you want I can try to reproduse it in a private session and send the log then maybe.
Made you a temporary work around while they fix it. Just make sure you link the editables together so Trigger A, Mutator A and Teleport A are all in array slot 0, B are all in Slot 1 etc.
It will keep trying until the mutator zone is empty of people, just have it active at all times (no need to enable/disable) - it will only start teleporting once the trigger fires and stop when itās empty
Great solution.
This is not a bug, itās just how the engine works, you canāt teleport more players in the same exact point, it will fail because they collide with each other.
To fix this permanently, either disable player collision or use @TrickTygerās fix
My device circuit was working well 2 days ago and I didnāt changed nothing. I need to point also that I had teleporters for each player. I will try tomorrow disabling players collision or the Tygers fix and see⦠Thanks to all <33