Teleporter Device or Mutator Zones are not working correctly

Summary

I have a system with Trigger, Mutator Zone and Teleporter, that when the Trigger is activated, the Mutator Zone is ON and The Teleporter teleport every player that enters the zone. This worked perfectly until yesterday.
Now, is only teleporting a bunch of players, not all of them, letting some abandoned in the map lobby. In a game of 8 players there only teleported 5, for example.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

When Trigger A is activated send an event to Mutator Zone A and activate. Set that when this is activated and a player is entering the zone, send an event to Teleporter A and Teleport Player there.

Expected Result

The system is simple. When the A Trigger is activated, Mutator Zone A is activated and every player that enters the zone is teleported to A Teleporter. Same with B, and C.

Observed Result

In a map of 8 players, it’s only teleporting some of the players, like, is working but not correctly. Some are moved to the Teleport A while others get stuck in the map Lobby without any reason.

Platform(s)

PC

Island Code

9644-2509-6380

Additional Notes

This happened sudenly, the Wednesday worked everything correctly and the Thursday, without any Device-system change, not.

I had the same issue as you.

We have the same issue! It’s very important for our game, we found a workaround but it’s not great…

1 Like

Yeah its essential to our gameplay!

Could I get logs from everyone and Island codes from @DzigiSRB and @lena_glitch?

Dear Flak, thanks for answering! The thing is we don’t have this currently in our island, because we had to remove it and make a workaround, the workaround works but caused different issues for us. If you want I can try to reproduse it in a private session and send the log then maybe.

1 Like

Thx for the fast response! Do I need to insert the Log here or send it throught mail or Discord or… ?

@lena_glitch if you have time to recreate, that would be awesome. @markez_9 you can post in the thread or send me a DM, either works :slight_smile:

Made you a temporary work around while they fix it. Just make sure you link the editables together so Trigger A, Mutator A and Teleport A are all in array slot 0, B are all in Slot 1 etc.

It will keep trying until the mutator zone is empty of people, just have it active at all times (no need to enable/disable) - it will only start teleporting once the trigger fires and stop when it’s empty

Video:

Code is here:

https://pastebin.com/32rnQeUK

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

mutator_fix_device := class(creative_device):

@editable Muts : []mutator_zone_device = array{}
@editable Trigs : []trigger_device = array{}
@editable Teles : []teleporter_device = array{}

TrigAwait(Trig:trigger_device, Index:int)<suspends>:void=
    loop:
        Trig.TriggeredEvent.Await()
        if:
            Mut:=Muts[Index]
            Tele:=Teles[Index]
        then:
            loop:
                Agents:=Mut.GetAgentsInVolume()
                Print("{Agents.Length}")
                if(not Agents[0]):
                    break
                else:
                    for(Agent:Agents):
                        Tele.Teleport(Agent)
                Sleep(0.0)
                
OnBegin<override>()<suspends>:void=
    for(Index -> Trig:Trigs):
        spawn. TrigAwait(Trig, Index)
3 Likes

Great solution.
This is not a bug, it’s just how the engine works, you can’t teleport more players in the same exact point, it will fail because they collide with each other.
To fix this permanently, either disable player collision or use @TrickTyger’s fix

2 Likes

My device circuit was working well 2 days ago and I didn’t changed nothing. I need to point also that I had teleporters for each player. I will try tomorrow disabling players collision or the Tygers fix and see… Thanks to all <33

2 Likes

Thanks everyone for jumping in here! @TrickTyger @giovauefn

2 Likes

FORT-1100459 has been ā€˜Closed’. This is working as intended by design.