Teleporter and Mutator Zones not working as expected

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

Setting up a teleport zone in pregame area where if the player falls off the flying ship they get TP’d back above and dropped onto the ship again.

I have tried within the UEFN editor environment as well as within Creative mode and followed this tute (https://www.youtube.com/watch?v=s08t31uTCZA) but it still does not work.

Please see this post for pics: Teleporter and Mutator Zones not working as expected

Steps to Reproduce

Place Mutator zone with same settings as in the linked forum pic.
Place Teleporter Device with same settings as in the linked forum pic.

Expected Result

When player enter mutator zone they get teleported to the teleport device.

Observed Result

The player passes thru the mutator zone.

Platform(s)

Win 10 PC

Island Code

6179-3485-6514

Additional Notes

I have tried On Phase - always / pregame. Groups A/A and A/B. On player enter / exit. And more. When the player passes thru the zone i get the shimmering FX but no TP i just keep falling. The lower mutator zone is outside of the big mutator zone as is the TP above.

I have a game mechanic using a mutator zone, that works in a UEFN launched session, does not work in a Fortnite Creative Play Session.

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