I’m trying to wake up a Dormant actor (SetNetDormancy(ENetDormancy::DORM_DormantAll)) and TearOff, things is, I can’t seem to make it works, here’s how i do it
ForceNetUpdate( ); //FlushNetDormancy( ); // this is called by ForceNetUpdate SetNetDormancy(ENetDormancy::DORM_Awake); TearOff( );
but it doesn’t call TornOff on the client… and I know it has to do with DORM_DormantAll because if I comment it, everything works as supposed
Please, has anyone encountered this problem and know a trick or is it something I do wrong?!?