Is there the way to do a non-photorealistic shading similar to Team Fortress 2 illustrative shading model for Unreal Engine 4? I tried various options rendering lighting like this Trying to make Toon Shader Material on UE4 - World Creation - Unreal Engine Forums, but I was not able to get similar image. How can I solve it? Thanks.
simple answer is no not really. You can make interesting stylistic looks if you try but PBS doesn’t have the lighting tricks that once existed… probably coming but not yet.
team fortress 2 should be made under unreal engine 4 Like we would have better pyshics if tf2 was made in unreal engine 4