Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Summary
I am getting an error that my material illegally references asset "/EpicBaseTextures/Facades/Brick_Facade/T_Brick_Facade_N " when I attempt to push changes to my map. I have T_Brick_Facade_N as a texture sample that is connected from the RGB node of the Texture Sample to the Material Normal Node. Prior to update 27.00, this material was working and I have not made any changes to it since.
Steps to Reproduce
I have set up my material as the following image: Materialerror.PNG - Google Drive
Using T_Brick_Facade_D, T_Brick_Facade_ORM, and T_Brick_Facade_N as my textures from top to bottom respectively.
I then save the material and apply the material to a mesh. When push changes I receive an error that my material "illegally references asset /EpicBaseTextures/Facades/Brick_Facade/T_Brick_Facade_N "
Expected Result
Material should be able to be applied to a mesh and changes pushed successfully to Fortnite creative
Observed Result
When push changes I receive an error that my material "illegally references asset /EpicBaseTextures/Facades/Brick_Facade/T_Brick_Facade_N "
Platform(s)
Windows 10