Brick Normal Texture from the Epic folders don't pass validation

Reference ID

4011460d-4fcf-d5df-6612-cdbf4d27f796

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Summary

It’s currently impossible to launch a UEFN session because of a validation issue.
If you are using the texture “T_Brick_Facade_N” which is provided by default in the Epic folders, a validation error will occur

Steps to Reproduce

Make a material, add a texture sample node, add “T_Brick_Facade_N” in texture sample node, connect to the Normal input, save the material and apply it on a mesh in the level, launch session and notice validation error

Expected Result

No validation error like it was before 27.00

Observed Result

validation error, illegally references asset /EpicBaseTextures/Facades/Brick_Facade/T_Brick_Facade_N

Platform(s)

All

Island Code

None