Project setup:
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Map size: nearly 5 km
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Environment: Imported from Fab
https://www.fab.com/listings/35ca06cf-a124-44aa-b2ac-5b233223f3a2 -
Engine: UE 5.5 (no major changes to the environment after import)
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Scalability: High
What I did:
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Initial state (no World Partition):
- FPS: 50–60 in editor and in packaged build.
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Enabled World Partition (the asset didn’t come with it enabled):
- FPS improved to 60–70.
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Disabled some features for more performance:
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Disabled Lumen
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Disabled Nanite
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Switched reflections to SSR
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Result: ~70–80 FPS in the editor.
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At this point, because I disabled Lumen, the level started showing “Preview” text on the floor/meshes. So I tried to Build Lighting, and that’s where the problems start.
When I click Build → Build Lighting Only, I immediately get this
And after a few seconds, unreal crashes, and shows this
I searched for some time and didn’t find any answers, so I packaged the game. Remember when I said I’m getting 70-80 fps in the editor? Now, strangely in the packaged game I’m getting 30-40 fps. Is it because I didn’t build lighting? (I don’t see the preview text, and in standalone mode I get 80-90fps)
I’m a beginner and don’t know much yet. For now, I mainly want to fix the TArray crash and get my packaged build running with the same performance as in the editor.
- Thank you

