Switches shows wrong state

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices


In picture one. It shows the switches being green, and the second picture is taken 5 minutes later, and the switches are red. However, the red switches still behave as if they were turned on because they are still sending the signals for OnCheck. They were also not turned of, so they are behaving as if they are on, but have the wrong visual indicator.

This suddenly started happening very consistently when devices was forced to convert to their 2.0 versions.

This happens in a private game and in a public game.

Steps to Reproduce

Enter island code, earn 100 gold, go to bank, buy first upgrade.

Expected Result

Switch turns green and stays green.

Observed Result

Observe switch staying red, or turning green and then after a few minutes turning red.

Platform(s)

All

Island Code

4225-6009-1837

Additional Notes

This is the only way I have currently seen it happen. I don’t know what is causing it specifically in this situation, but I do know that it is 100% only a visual issue since the switches continue to act as if they are on.

This didn’t happen before the 2.0 device update. The map is a creative 1.0 map and not converted to UEFN.

The map (Skybox) has around 200 switch devices in use.

UCB-1016 incident has been created. Status is ‘Awaiting Validation’.

I have this same issue in my island. I’ve observed this happening in a 1.0 Creative map with Persistence settings in my Switch devices showing as incorrect values ever since the Devices 2.0 upgrade

Platform:
All

Island Code:
9757-2182-9827

1 Like

I have this issue from what I can tell it happens when it’s set to store state per player yes

@CCruzFight @SageAngelx Thank you for your report! Can you please re-post using the “New Issue” option on the Issues and Bug Reporting forums ? Posts with this feature are connected directly into our development team so we can quickly get to them!

For more information, such as how to get the reference ID, please check out the article here: Using the Creative and UEFN Bug Reporting Form

this issue is also on UEFN maps.