Swimmable Water -> Tesselated Physic Volume possible?

Hey guys,

Is it possible to make swimmable water with height distortion for waves, etc.
Easy way with physic volume possible?

If not, i have to skip tesselated swimmable water.
I would like to work within Unreal Engine Support Range.

Cheers

Physic Volume doesn’t have to do with optical distortion for waves. Physics volume can alter properties on your pawn for example. Optic may be controlled with a postProcess Volume or with the material you use