Swarm agent. [Interface:OpenJob] Error: Not found / Failed to build lighting! Lighting build failed

An error occurs while building lighting.

Swarm logs show this:

Starting up SwarmAgent …
… registering SwarmAgent with remoting service
… registering SwarmAgent network channels
… initializing SwarmAgent
… checking certificate
certificate check has failed
… initializing cache
… using cache folder ‘C:/Users/Expert/AppData/Local/UnrealEngine/5.0/Saved/Swarm\SwarmCache’
… recreating SwarmAgent cache staging area
… initializing connection to SwarmCoordinator
… using SwarmCoordinator on RENDER-01
[PingCoordinator] Determined that we couldn’t ping the coordinator
[PingCoordinator] Coordinator ping failed
… SwarmCoordinator failed to be initialized
… initializing local performance monitoring subsystem
… initialization successful, SwarmAgent now running
[PingCoordinator] Determined that we couldn’t ping the coordinator
[PingCoordinator] CoordinatorResponding is false
[Interface:TryOpenConnection] Local connection established
[PingCoordinator] Determined that we couldn’t ping the coordinator
[PingCoordinator] CoordinatorResponding is false
[Interface:OpenJob] Error: Not found

2 problems:

certificate check has failed
[Interface:OpenJob] Error: Not found

I tried a lot of solutions, but nothing helped.
WMI works, enabled all permissions in the firewall…
Tried to enable standalone mod, delete cache folders, no change

I tried to set up Swarm according to this guide ( Unreal Swarm in Unreal Engine | Unreal Engine 5.0 Documentation ), and there are 2 problems:

  • Sworm Coordinator does not see Swarm Agent

-In Swarm Agent in the settings there is no item where I would enter the IP (although both the Agent and the coordinator are running on the same machine), but there is such a point in the manual.

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The ping of Coordinator also does not pass the test
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UE5 (5.0.3) is the latest version, just like the EGS launcher itself. Checked the UA5 cache several times.
All drivers are latest version, Win10 updated.
All necessary packages are installed, including Net.framework. If you collect the game, then everything is going without errors.

If I remember something, I’ll add a comment.

My PC specifications:
Ryzen 2700x
GTX 1650 DDR5
16 RAM

Please help solve this problem!
I’m planning to make a game with low system requirements and dynamic light won’t suit me at all.

I’m trying different things… Turned on all the points of defining a computer over the network and accessing files, and also checked all the checkboxes in the “File and Printer Sharing” settings in the firewall.
So far, no change.

Oh, I missed this graph, now the Agent connected, but still does not want to do its job …
image

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After reinstalling the operating system, the problem was resolved.

I’m having the exact same problem as the original post, but I just can’t imagine resetting windows is the only option. There has to be another way… right?!