Swapping texture data on walls will sometimes desync live edit

Summary

At times I ve noticed that when I am swapping texture data on walls, live edit will switch from green symbol to yellow, and they wont show in live edit. Not sure of the exact repro, but it happens very often to the point where it gets annoying to swap textures and constantly not being able to see them inside live edit. Hurts level design workflows.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place down a crime city prefab
Launch live edit
Go to various walls, copy their primary texture data and paste it other walls (make sure to remember the changes)
Check in live edit
If issue doesnt happen, try with a different texture data and repeat steps above.

Expected Result

Live edit syncs to what happens in UEFN, all texture data gets always updated in live edit.

Observed Result

Live edit sometimes shows the swapped texture data, others it doesnt (with the majority of times not updating). Live edit symbol changes to yellow. Cutting and pasting the wall inside live edit will update the texture data correctly without needing to push changes.

Platform(s)

pc

FORT-1013188 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Repro is to swap the secondary texture data (or more), as it only works (syncs correctly) in primary atm