Replacing the secondary texture data on any FN prop doesn't sync with live edit

Summary

The primary slot on texture data does sync, just not the secondary one.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Place down two different walls
Open live edit
In UEFN, select the primary texture data from one wall and paste it on the other, then check live edit to see if its updated there too
select the secondary texture data from one wall and paste it on the other, then check live edit to see if its updated there too

Expected Result

both texture data are shown in live edit and sync symbol is still green

Observed Result

Only one texture data is shown (primary) and sync symbol is green (iirc)

Platform(s)

PC