Survival Inventory

Thank you back bud :slight_smile:

Ya after doing the Joining of the Inventory and building systems, I have been trying to figure out whats not being actually used anymore… since wasted code then…lol

why not just make your resources stackable items?use the code from player build system to gather resource and change it to add item. if youre trying to swap over the whole build system why not look at the player build tutorials for migrating to another project it should be in there, might not be as specific as youd like. but tthats the fun part

Hi Bud,

You cant use the Documentation for the Build System they are outdated, same for the Inventory System ā€œwhen it comes to migration between the twoā€, that’s why we have the video.
But the video Part 2 for setting up the Harvesting was never done and released, as was stated on youtube channel Discussion.

And I did make the resources Stack-able, that’s not the problem.

Right now I’m working on a way to get the resources from a Tree and Rock visually.

  1. Player hit the Tree
  2. Tree Processes and puts out ā€œVisuallyā€, a Wood_Log_BP (Spawns Blueprint version of the Wood Log) out and falls to the ground.
  3. Player picks up the resource (One that is setup in Stack-able Items, also known as Wood_Log_BP) Wood Log.
  4. Wood Log is now in the inventory on player, and now can be products / crafted into item / object.

Now the thing is I can get it to spawn and go to the ground (Wood Log), but for some reason I cannot pick them up.
Still working on that.

Seems I never get a reply or takes forever from the maker of this Asset :frowning: Not good.

probably putting it all in the update, few different pages for one asset when you’ve made a few assets already i’d just put out updates instead of answer people all day

Yes I do understand about assets development, as well as graphic design aspects.
I have dealt with this myself.

But only takes like a few seconds to a few minutes to overview a couple questions to a asset that was made.
Don’t get me wrong, I’m not putting any artist down, just when you ask a question and 3 days go by,
and your the only one on their asking… Can and does get frustrating.

So on another note…
Do you got any idea why I cant pickup the Wood Logs that I explained in the last post? lol

@jakehowe2004

Hey there

Sorry i was away for the weekend, sorry for the frustrations. I will start recording part 2 today.
It will include how to set up a resource harvesting and some fixes and bits that where missed out of the first part.

It’s Ok I do Understand…
As I stated in my post, Life does happen, and sorry if I came across a little harsh.
Just gets frustrating you know …lol

Yes please let me know when the video is ready … Love the work and assets!
Just want to continue moving on with this project… :slight_smile:

Thanks once again :slight_smile:
Jake.

@jakehowe2004

Part 2 Integration video

**3 New Tutorial Videos!

Adding Crafting Recipes

Adding Character Equipment

Adding New Items

**

WOW!
That is awesome.
This will def help anyone new to your assets overall.
Great Work!

For some reason the Storage crates that spawn random items are not spawning anything anymore
can you look into it, I never touched the spawning aspect of it yet. ā€œFiles / codeā€.

I got a error you might have missed
Check the youtube channel also …on part 2 I left a comment about this for others linking back here.

This is in the PlayerBuildingComponent error.
Has to do to the fact that we deleted the resources / links (Variables) from the BP_MasterResource
File, and re-added new ones.
So not sure how to fix, let me know a.s.a.p Thanks.

Attached Picture.

@jakehowe2004

Hey there,

Glad you liked the video, sorry my version of the building pack was a little different to your guys but you should just be able to delete that from the playerbuildingcomponent so it should look like this.

As the resources are now done all through the inventory you dont need that part of the playerbuildingcomponent

Thank you Defuse… :slight_smile: Yes you did a great job on the videos. (With Voice) lol

is there a link to the new stone and log mesh?

No there wasn’t, but you can make it in blender it is free :slight_smile: even though I don’t like blender myself

Ok so far here are the issues:

  1. For some reason the Storage crates that spawn random items are not spawning anything anymore.
    I even redid everything started fresh and rebuilt all, and still issue,

– Kinda More of a request bud, lol
Can you show me how you add the resource widget / code for the UI so it can show how much resources where collected.
Pictures and information works fine, if no time for a video.

I know… I know… I’m asking allot, but hey, I also help in getting errors pointed out and get information for others to find who will get same or similar problems :slight_smile:
But look at it this way, I’m your number one Fan!.. haha
Good TEACHER!

Thanks Again Bud.

@jakehowe2004

The problem your having with the storage create might be because you dont have the correct bools set to true, to have the create spawn items on game start you need to have the following options set as true to get the options to show you need to select the storageinventorycomponent seleced in the component window:

I’ve got got anything setup to display what item has been picked up yet but it is something i will be adding soon.

3e6f291a9c9259d22134fdeb3f10a24e.jpg

Thanks Bud,
Ya I saw those but wasn’t sure if I should mess with them at this point without asking about them.
So many options and **** to mess with I get scared i might mess something up…lol

Sorry usually when I reply it’s like a All-Nighter I’m pulling. since I’m PST zone…lol

Any ideas on the Resource Widget?

Anyways just got excited saw all those nice weapons in the pic… Sweet!

just clone your project so ya dont have anything to fear ha