Survival Inventory

is there any way you would do a tutorial for adding equipment category’s. waist, shoulders, etc.

If you look under your main character BP such as ThirdPersonCharacter, you’ll notice that he has it just under Add Components, Shows the Head, legs, backpack…etc.
Those are the categories provided. So maybe look under their and in the PlayerInventoryComponent one also, for those and maybe add your own?
I know there probably more to it, but that’s a start.

Hope that helps some. :slight_smile: Ha

Sorry I can’t seam to @ RydgeMrPinky but thanks for the suggestion, I’ll make a video for that at some point this weekend

@Defuse Studios

Can you do one for… adding of the Resource Bar, only reason asking is my Wife was wanting it.
Also whats up “News”, on how things are coming along bud on updates and additions.

Thanks Bud once again!
Jake

@jakehowe2004

I’ll send an update out over the weekend with some of the fixes and a notification system, but you will have to wait till Epic send it out next week

IDK How to @ anyone ha. but thanks a lot i appreciate it. I’m pretty sure that will help me figure out how to add stats categories like temperature, and wetness, etc. but if ya want to do a tutorial on that, I’m sure people would like that.

@jakehowe2004

This the sort of thing you where looking for, still some work to do but its a start.

[video]https://i.gyazo.com/53ce9a6f027f546d38dcdc74f96d0fa2.mp4[/video]

Yes that is what my wife and I was talking about, plus add a Icon before the name showing what it looks like:
I attached a pic.

Basically what you did… that every item shows the status bar of what was picked up.
But add a small icon right before the name. visual reference is a good thing when it comes to UI’s
That’s just one of the reason we bought your Asset very well done UI.

Example:


I got a question, —Important— one at that:

When the update comes out, is it going to over write files and remove what has already been done?
Like the merging of the Building and Survival? Since that’s a big deal for everyone who’s has merged it.

If so:
Can you provide what we need to do, to keep this aspect stable. like details on it all.

Thanks Bud,
Hope your doing good. And keep up the good work.

And I have another question for you.

By looking at this pic of a Vest I made, for some reason it keeps clipping.
What Bones are the Cardboard chest parts connected to?
Clipping1.jpg

cardboard is larger than the body so it wont clip whilst connected to a single bone. if you want it not to clip you have to play with weighing from multiple bones to bend with your player. it may be time to chose your character creation process. i use iclone you can import your character and clothes models and it will weigh everything for you. export that as fbx import to ue4 export fbx import to blender delete all meshes besides what you want from each and the extra root export fbx bam

NICE!
Thanks Bud for the information!
iclone huh… I’ll check it out!

thanks Again…

Tutorial Video

Adding Equipment Categories

Awesome Man Thanks i’ll watch now

works great

could you do a tutorial on adding crafting categories at some point when you have extra time. thanks again for the add equipment video.

having trouble with decoration rotation keeping rotation for all other objects. in understandable words when i rotate a decoration and go back to building building objects are still rotated to the degree of the decoration rotation but locking into the same origin point.

If you open up the PlayerBuildingComponent and add the rotation set node in the place shown on the image this should fix the issue

thanks a lot.

Question 1:when i place a decoration with a class it will only place it facing one direction, how do i get it to be placed with rotation of the guide placement rotation?
Question 2: how do i stop an item from crafting if there isn’t enough weight left. it will consume the resources and give the player nothing. or how can i use server spawn item if weight passes limit?
i appreciate all the feedback so far

Right click on the item that is crafting to cancel the item form crafting.

ROTATE:
You create this in your ThirdPersonCharacter - Pic provided - Change the “R button”, to whatever you want.

rotate.jpg

Then in PlayerBuildingSystem, Blueprints, BuildType, then open BuildPartData you can edit the option to give them rotation.

Not sure if this is what your asking as I don’t have the same problem. but this is how to setup rotation. I’ve setup the Chair to do it with no problems.