Greetings!
I know I’m posting long after the fact, but as a blender user I wanted voice my desire to see Kevin create more demonstrations using blender with UE4.
My specific interest is in level and set creation, specifically how to create assets with animated components (such as complex hatches, mechanical equipment, etc) and how to handle their rigging and importation into UE4.
I really enjoy the previous two steams, and must admit as someone who has struggled with blender’s rigging system that the blender rig on-top-of the imported .fxb rig was daunting to say the least. I would love to see more about that.
I admit I am quite new to the Unreal Engine as I always just did animation for my own enjoyment, but with the advent of the Oculus Rift where I can not only create environments I can enjoy visually but now actually go inside them, UE4 gives me the opportunity to create interactive environments (and from those environments I could possibly create actual games.) So, needless to say I am highly motivated to learn as much as I can!
Lastly I just wanted to say that I really appreciate Kevin’s teaching style and clarity and look forward to more.
Cheers!
P.S. A demonstration of level design using blender to create the assets would be very helpful as well.