Here’s the error I was talking about. I don’t know what happened, but when I set the rendering resolution from 4k to 8k, this error appears.
I always use a single-task solution because the result is better.
Hmm, try this step
- You need change PostProcess → Exposure → Manual
- I recomended using Use mask For Seams → true for fix seams.
- try change Overscan 0 to 0.25 (25% for overscan)
I think it was a lumen issue, we changed it to raytraced shadow and it fix the light and shadows problems, now I have problem with the metahumans’ hair but I think it’s a unreal problem
Hi Ivan every time I do a render I get this weird black square, I have tried many different settings but can not seem to figure out how to get rid of it. I have a post process with manual exposure set. Is there something I need to change in my render settings?
ultra dynamic sky was already set to random false.
post process volume was set to metering mode with compensation set to 10
any other thoughts on what is causing this ?
Hi Ivan, when ive followed your setup but when trying to renderinI see this warning and teh render fails…
MoviePipelinePIEExecutor: Error: Too many temporal samples for the given shutter angle/tick rate combination. Temporal Samples: 8 Shutter Angle: 0.500000 TicksPerOutputFrame: Frame: 800 Subframe: 0.000000 TicksPerSample: Frame: 50 Subframe: 0.000000. Consider converting to Spatial Samples instead!
What do I need to do to fix?
Thank you,
Stuart
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