Here’s the error I was talking about. I don’t know what happened, but when I set the rendering resolution from 4k to 8k, this error appears.
I always use a single-task solution because the result is better.
Hmm, try this step
- You need change PostProcess → Exposure → Manual
- I recomended using Use mask For Seams → true for fix seams.
- try change Overscan 0 to 0.25 (25% for overscan)
I think it was a lumen issue, we changed it to raytraced shadow and it fix the light and shadows problems, now I have problem with the metahumans’ hair but I think it’s a unreal problem
Hi Ivan every time I do a render I get this weird black square, I have tried many different settings but can not seem to figure out how to get rid of it. I have a post process with manual exposure set. Is there something I need to change in my render settings?
ultra dynamic sky was already set to random false.
post process volume was set to metering mode with compensation set to 10
any other thoughts on what is causing this ?
Hi Ivan, when ive followed your setup but when trying to renderinI see this warning and teh render fails…
MoviePipelinePIEExecutor: Error: Too many temporal samples for the given shutter angle/tick rate combination. Temporal Samples: 8 Shutter Angle: 0.500000 TicksPerOutputFrame: Frame: 800 Subframe: 0.000000 TicksPerSample: Frame: 50 Subframe: 0.000000. Consider converting to Spatial Samples instead!
What do I need to do to fix?
Thank you,
Stuart
Hello,
I am experiencing an issue with generating 360 images using Camera360v3_PASS_MRQ. I am not receiving any 360 images in the output folder. The only thing that appears is a “Tempory” folder containing a single image named “TestSequence”, this is the file:
I have tried using the default render settings as described in the documentation, but the issue persists. Is there any project setting I need to adjust to ensure the rendering process completes successfully?
I am using EU version 5.7.4
This issue also occurs on a new empty project
Afterimages are appearing on moving objects . I changed the motion blower to 0, but an abnormal phenomenon occurs.
Hi!
Plese check
Recomendation 5. Not render frames and not see final output frames. 1. Please not using (Project_dir) , try using any folders 2. Please check , you need only Camera360v3_RenderPass (and not using DefferedRender) 3. Minimum for start and stitch, you need using 5 frames. 3 frames for start. 4. Add AA, example - Spatial count 1, temporal 8, override - none 5. Please using CineCamera.
Hi!
Please show me image. You using Mono, Stereo ?
Hi,
Where can I set point 3?
I have implemented all points except 3, but there is no output 360 frame.
Its my sequence with one frame:
and all render settings:
Hi @Ivan_Elizarov ,has the issue described by @Guzik_1 been resolved?
We’re experiencing a similar problem and would really appreciate a prompt resolution.
Hi!
You need using minimum 5 frames for create final render.
Recomendation 5. Not render frames and not see final output frames.
- Please not using (Project_dir) , try using any folders
- Please check , you need only Camera360v3_RenderPass (and not using DefferedRender)
-
- Minimum for start and stitch, you need using 5 frames. 3 frames for start.
-
- Add AA, example - Spatial count 1, temporal 8,
- override - none
-
- Please using CineCamera.
You settings correct, but one frame this not good
Hi please look this solutions
Recomendation 5. Not render frames and not see final output frames.
- Please not using (Project_dir) , try using any folders
- Please check , you need only Camera360v3_RenderPass (and not using DefferedRender)
-
- Minimum for start and stitch, you need using 5 frames. 3 frames for start.
-
- Add AA, example - Spatial count 1, temporal 8,
- override - none
-
- Please using CineCamera.
I previously successfully installed to Version 5.6. I now need to install to 5.7. I changed the export target in the settings to 5.7 in Epic Games. But when I try to install, i get an error message saying that there are no compatible engines installed. I see from previous entries in this thread that 5.7 users have successfully installed the plugin. I am using the Camera360v3 - Lite VR180 version. Is it possible that the binaries for 5.7 haven’t been uploaded to Fab?
Hi!
You need to install the plugin for version 5.7.
You need to go to Epic Games launcher and then download the plugin, or do it through Fab in an already open project.
If you copy the plugin to the project folder from version 5.6 and try to run the 5.7 engine, you will get an incompatibility error.
Check the plugin, the plugin version in the vr180_lite.plugin file
I checking plugin in Fab, i see 5.6 and 5.7 version, correct.
Hi Ivan,
- Is there a problem with rendering groom/hair simulation? When I try to render some moving Metahumans with hair simulation active (default) the hair particles are extreamily strached/exploded off the haed. If I disable hair simulation, it is ok (r.HairStrands.Simulation=0)
- Rendering 2D stereo, the render focal lenth does not match the camera FL.
hi, i am considering getting the cylindrical lite version, i need to make a virtual aquarium in a 180 degree led tunnel, can i achieve this with the pluggin? my plan is to make a underwater enviroment and place the camera in the center and have on both sides of the tunnel the bottom of the sea. will the underwater postprocess work?
















