Hi!
I recently released an additional product Camera Render Studio. which is licensed but not available on the Fab website. But you can download the demo and check it out, there is a cylindrical projection and all projections in general.
This way you can check if the projections are suitable for your scene at all.
I am trying to render a dome master but am encountering a weird shadow at the bottom of the frame. Do you know what is causing this and how to fix it? I have checked the Use Mask for Seams option.
I am sorry to bug, but I was wondering if you could tell me what this issue is? I have to have a render out very soon and this issue with the shadows keeps cropping up when using the Full Dome render type. Please help!
I am trying to render a short VR180 stereo test using Camera360v3 in Movie Render Queue but no frames are created.
Setup:
Unreal Engine: UE 5.7
Projection Type: VR180
Stereo: enabled
Stitching Type: Top Bottom
One Task Solution: enabled
Start from Task: 1
Output format: JPG Sequence 8-bit
Camera360v3_PASS_MRQ: enabled
Deferred Rendering: enabled
Sequence frame rate: 60 fps
MRQ output frame rate: 60 fps
Spatial Sample Count: 1
Temporal Sample Count: 1
Only one camera in Camera Cuts
Test frame range: 13000–13180, also tested with just 13000–13002
The render appears to start and creates task/temporary folders, but no final JPGs are created in FinishTaskOutput.
The error message I see is:
“Not all frames were fully submitted by the time rendering was being torn down! Frames will be missing from output!”
It flashes briefly at the end of the render. The main Unreal log does not seem to capture much useful detail, possibly because MRQ launches a separate render process.
Hello,
I wanted to ask specifically about Depth and status of Object IDs with Camera360v3.
Since you recommend using only Camera360v3_RenderPass and not DeferredRender, does Camera360v3 support (or is there any workaround for): Deferred Rendering → Additional Post Process Materials → MovieRenderQueue_WorldDepth
What is the current status of Object IDs (Additional renderer passes plugin), since there was a plan to add support for it.
If yes, what is the correct setup for them with Camera360v3? do they work with EXR output?
Unfortunately, there is no way to make an object ID for Camera 360 v3. There is a different code structure that does not allow you to achieve the desired result.
Object ID is supported in the new Camera Render Studio product