Hi ivan! I have bought the camera360V3 plugin , I’m currently facing an issue during rendering: when rendering stereo images, a double vision problem occurs, as shown in the image below. However, this issue does not appear when rendering mono images. I would like to know how to resolve this!
Hi!
I recomended write to telegramm for fast ![]()
You can show me your settings?
Very strange seams
Hi!
Sure, you need change quality slize → Example you using Fast mode, try cahnge to Good or Normal. I also see your objects are very close, try to reduce the IPD a little as well.
Recomendation 5. Not render frames and not see final output frames.
- Please not using (Project_dir) , try using any folders
- Please check , you need only Camera360v3_RenderPass (and not using DefferedRender)
- Minimum for start and stitch, you need using 5 frames. 3 frames for start.
- Add AA, example - Spatial count 1, temporal 8, override - none
- Please using CineCamera.
02.11.2025. A small update 1.14.
For 5.4-5.6.
-
Fixed the rotation offset issue if you are working with Accelerated rendering.
The rotation will always be correct if you change the quality of the slices. Now the camera will not shift the direction.
For 5.6.
Now you can render the task queue. This means that you can queue up several tasks, for example, several different sequences.
Example this result task
@Ivan_Elizarov
Hi ivan! I encountered some issues while using Camera360V3_PASS_MRQ. When rendering VR180 and panoramic sequences, the Additional Post Process Materials cannot be rendered correctly, resulting in some incorrect rendering results.
The File Name Format I use is:{render_pass}/{sequence_name}.{frame_number_rel};
What is the reason for this rendering result, and can you provide some solutions? My current temporary solution is to add these post-processing materials in the PPV (Post Process Volume) of the editor and render each layer separately.
Hi!
USe Mask For Seams not support in PNG, BMP, JPG. Try Off option. Or if need Use Mask For Seams → please using EXR
NEWS 10.11.2025. Soon Fix update 1.15 for 5.6.
Now you can render layers for stereo modes.(png,jpg,bmp,exr)
But be sure to use OneTaskSolution and UseMaskForSeams.
Please waiting update 1.15
This 180-degree VR video is in side-by-side format—can it be properly exported to Vision Pro’s .apmp format?
Hi, I want use the plugin in Movie Render Grouph. but Im not find any 360camera render node in MRG. Does this plugin support MRG? or some way to use it in MRG?
Hi!
The plugin provides image sequencing, and you can already use any other software to get a video file of any format for this. Watch the video, it seems to discuss which programs are needed for this format.
MRG appeared relatively recently, I have not studied it yet. For this reason, there is no support for this method yet.
I would like to add this feature, thank you for letting me know. Tell me is MRG more convenient to work with?
Thanks for your reply. MRG is convenient for multi-layer rendering with different settings, which is very helpful in improving the efficiency of rendering workflow.
hello,When I use vdb sparse volume textures as clouds, seams appear inside the cloud layers. I have tried many methods but have not been able to resolve this issue. I would like to ask what causes these seams in the cloud layers. It seems that the volume is a screen space effect

When I don't use DefferedRender, I encounter a nanite flickering issue. How can I resolve this?















