Is there a supported way to use iOS Target Extensions in an application developed with Unreal Engine?
We need to use the Notification Content Extension feature
and to accomplish this, we currently finish development in the Unreal Editor, then refresh and open the generated Xcode project to manually add the required Target.
However, each time the Unreal Editor regenerates or refreshes the Xcode project, the manually added Target is removed. This makes the workflow quite inconvenient.
Is there an official or recommended method to integrate iOS Target Extensions—such as Notification Content Extension—into an Unreal Engine iOS project so that they persist across project regenerations?
Thank you.
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