[SUPPORT]CAMERA 360 v2. System

Hi Ivan,
I’m using the Camera360_v1 real-time camera for a real-time application. Use the 360 image via its render texture.

But the performance is not so good. Is it possible to use only 1 or 2 of the SceneCaptureComponents instead of all of them?

Thanks
Martin

Hi!
I recommended look 360 Use 6 cam projection, and yes, you can off not need camera.

If you need Realtime in Game, don’t forget True value.

Thanks a lot!

But how can I use a lan/lat stitched render texture with the 360 use 6 cam. With the 360 use 1 cam, I can use RenderTargetLeft:
image
when I switch to 360 use 6 cam the RenderTargetLeft is no longer updated.

Thank you, we will investigate on the problem.

Yes, Use 6 cam using 6 texture targets, not LeftEyeRenderTarget :frowning:

NEWS 03.05.2024. Hot Fix update for 5.2, 5.3, 5.4

This should fix the error when not creating stereo render files.

Hello,
i have an issue with the stitching approach
i have rendered 5000 rames with the movie pipeline
but the stitching command line ends after frame 1000

Hi @Ivan_Elizarov
Is there a way to enhace FFMPEG settings to better use my machine resources?
AMD Ryzen 9 5900X 12-Core Processor
80GB RAM
RTX 3060 12Gb

Thank you.

Hi!
Please update Camera360v2 , today update approved.
And using please this version ffmpeg https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-n5.1-latest-win64-lgpl-shared-5.1.zip

Hi! And for you :slight_smile:
Please update Camera360v2 , today update approved.
And using please this version ffmpeg https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-n5.1-latest-win64-lgpl-shared-5.1.zip

NEWS 07.05.2024. Hot Fix update for 5.2,5.3 and 5.4.
Please update plugin!
and using this version ffmpeg
https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-n5.1-latest-win64-lgpl-shared-5.1.zip

Changes:

  1. Helps to solve the problem of rendering stereo frames;
  2. Fixed IPD for correct stereo display.

Hi @Ivan_Elizarov , I was wondering if you could help me. I’m rendering a 360 video with the plugin and I have pcg grass but when I render the pcg doesn’t render. Have you any experience with this issue?

Hi, Michael!
Sure, try check this settings.

Solution:

Hi @Ivan_Elizarov , thanks for getting back to me. I’ve turned the GameOverides on with the settings you suggested but I’m still having the same issue. When I render in stereo the issue is resolved which is quite strange.
I need to render approx. 20K frames at 16K so rendering in stereo isn’t an option as it’ll take way to long and I wouldn’t have the storage.

Would there be any other reason why the grass wont render for one of the cameras? The grass is set up as a PCG…

Hmm, you can send your project and scene to Lenina62-ivan@mail.ru, i checking?
Need look

I checking PCG in Electrig Dreams, and all good, this problem in movie render.

Or try check console command,

foliage.CullDistanceScale 5
grass.CullDistanceScale 1
r.RayTracing.Culling.Angle 0
r.RayTracing.Culling.Radius 100000
r.LumenScene.FarField.MaxtraceDistance 70000
r.RayTracing.Geometry.InstancedStaticMeshes.CullAngle 0
r.Lumen.ScreenProbeGather.ScreenTraces 0
foliage.MaxTrianglesToRender 140000000

2 Likes

Thank you @Ivan_Elizarov - that worked!!

My render has crashed, is it possible to pick up where you left off instead of starting all over again?

Today approved last update, please restart epic games launcher and update plugin

Yes. you need:

  1. Open 6 task solution
  2. Apply Settings
  3. Open Movie Render
  4. Load Preset
    5.Preset FaceBook3x2Current
    6.Remove not need task
  5. Start Render from Blue Button Render Local.

if you see crash, try add HighResolution → value 2

**NEWS 11.05.2024. Update hot fix for 5.2,5.3,5.4 **
Today approved last update, please restart epic games launcher and update plugin

Hi Ivan, I used Camera360v2 1.4.0 to render EAC panoramas and the images I pieced together seem to be wrong, is there something wrong with my Settings?