If you need all shadows to work in rasterization mode using raytracing, you need to use the solution on the page.
You need to use the source codes to build the engine, and also make some changes to the code following the fix in the solution.
If you have any questions, you can always write to me.
Hi, yaakov!
I’m sorry, I don’t work with sound that often.
I am not sure that it is possible to capture stereo sound using rendering, additional actions are more likely to be needed here.
I saw a video lesson on how to do this, an audio track was recorded there, then the audio tracks were connected to the video. And all this is additionally in some program. Then it was played with 3D sound on YouTube.
Hi,
I am using method B (path tracing) and I am having a problem with a delicate artifact on photo stitching. Is there any way to avoid it ?? larger sample rates and screenprocentage rates help’s, but do not eliminate the problem.
Good afternoon! Please send me the full image to understand what kind of artifact it is.
My mail Lenina62-@mail.ru
But this is very strange, I don’t quite understand, method B (Path Tracing), throws rays and there is no stitching, there is a full projection.
hello,
I have an issue with the FFMPEG converter to images, it doesn’t work, i tried with v4.4 and 5.0 of the converter, tried changing the path of the file, restarting multiple times the engine but nothing, every time i click “convert to images” it doesn’t launch the command properly and just creats a blank PNG image on the desktop. I’m trying it with cubemap facebook and gearVR renders, but no luck with anything
I have activated the python plugin and run the widget utility python exec.
Can you help me?
thank you
Hi!
You have chosen the right solutions.
You can use two methods for these purposes.
Tutorial 23. Camera 360. DOF and sequencer - YouTube
I probably didn’t fully record the video lesson.
try to do the following
-Open Camera Rec 360 and Find Sensor Width and Focal Distance and add option Expose to Cinematic
Hey everybody. I would like to render Stereo 180 °. I managed to render Stereo 360° with Path tracing but the max resolution for our VR Headset was too low. I wanted to try Stereo 180° to get more resolution in the front of the image. Changing the full Dome POV did’t change anything. Any idea?
FilterWidth - The lower the value, the clearer the picture, the higher the value, the more blurred and smoothed the picture.
Denoise - this option greatly affects the rendering time. Sometimes using Movie Render, you can try not activate it, but it is better to increase the number of SamplesPerPixel.
Hi , its me again! I find that there is a problem of inaccurate shadow at the merged edge of 6 pictures. You can see missing shadow under the table and chairs. I am not sure it is my UE setting issue or 360 camera issue? Do you know how to fix it? Thanks!!
Good evening, Rasaid!
Can you email me Lenina62-@mail.ru?
To find the reason, I need to look at the project or contact you remotely.
Each project is different, I have to find the reason every time, but usually it’s all solved quickly.
Tell me, what solution (video tutorials) do you use for rendering?