[SUPPORT]CAMERA 360 v2. System

I’m using version 1.3.1 unreal version 5.1.1
I follow the new tutorial and find some problem for me.


I use Equirectanglar(360) found it work strang and always give error.FullDome works well.
In Equirectanglar(360 stereo)mode It keep create Output folder not stop.I only have ten Frame.
I use basic level and Is anywhere I forgot to set?

3
Same problem while another try,inside Output folder is Tempory folder with two images in it.

Hi!
Please show me settings 6 task solution? Need look
And please update camera360v2 to last version for 5.1. Version 1.31

Sorry,I make a mistake.I found that is cause by the ffmpeg version.When I complete reinstall a new one all promblem is gone.

Excellent, if any problem, please tell me!

NEWS 13.05.2022. Some issues will be fixed in the next update. Fix save system.

NEWS. 14.05.2023. Camera360v2 for UE.52 in Marketplace.
Please closed Epic Games Laucnher and find Camera360v2 in Library and install plugin for UE5.2

1 Like

You resolved problem?
Try check:

  1. If you using Spawnable in 6 task solution;
  2. You need Spawn Actor β†’ Camera360v2 actor and Location -0.0.0
  3. And check, in scene you need remove Camera360v2

    I will try to fix this problem so that I don’t have to do anything manually.

You resolved problem?
Try check:

  1. If you using Spawnable in 6 task solution;
  2. You need Spawn Actor β†’ Camera360v2 actor and Location -0.0.0
  3. And check, in scene you need remove Camera360v2

    I will try to fix this problem so that I don’t have to do anything manually.

If you find any problems, please let me know, I will check everything urgently.

Hi Ivan, I need a tutorial on how to generate a fisheye lens photo please, I use 5.2

1 Like

Hi,When I used fulldome output,It always took 6 cameras output.Can it just use 5 camera and save some time?

Hi, I was wondering if you could kindly help me? I’m getting crashes and failed renders, even when trying from Render (Remote).

This is the crash message I’m getting when trying to Render (Local):

Here are the error messages I’m getting when trying to Render (Remote):

These are my settings:










& Level BP:

Here is the Level Sequence (only want to render 1 frame to use as a static 360 image, don’t need an animation, just 1 frame)

The 360 v2 isn’t in the β€œOutliner”
image

These settings have mostly been taken from this post of yours, including the PostProcessVolume settings:

Could you kindly tell me what I’ve done wrong?

Thanks, in advance.

FIXED: World Partition issues.

Sorry, busy with testing recently
Thank you for the recent update, I found that there is no problem

When rendering 180 degrees or 360 stereo with the 360 v2 version, this error pops up and does not proceed when rendering the alpha channel using the actor layer of 6Task’s Deffered Rendering.

When rendering, the preview seems to render well with the alpha removed properly, but the image is not saved in the output folder.

What should I do?

The version is Unreal 5.1












2

Hi!
Yes, you need Add layer Camera β†’ And Select Camera 6 β†’ False


Result image:

You will see the rendering of 5 cameras, 6 cameras will not be rendered.

Hi!
Very Strange, Your settings correct. You can send for me test project?
It’s the first time I’ve seen so many mistakes
My email Lenina62-ivan@mail.ru

Hi!
Tell me, you need what layer? Alpha + Final?
Please tell me more information to mail Lenina62-ivan@mail.ru
For stereo rendering, I didn’t have time to add layer rendering.

Might this be anything to do with FFMPEG, might I have the wrong one?

As in this photo, I am going to render an object and composite it into a real-life background.

Both 180 and 360 mono render fine, but when I try to do stereo
It renders but fails to save, giving an error.

Is there any way?