[SUPPORT]CAMERA 360 v2. System

Hi!
You need using stencil layer for rendering. Ena render recomended in png for alpha channel.

the object ID is not yet available.

Thank you~ :D, I will try to using stencil layer for rendering. But I also have some issues with my world normal layer and scene depth layer with a lot of noise on it. And the World normal color is changed.

Will you consider supporting ObjectID in the future? :laughing:

What problems do you have? You can send email to Lenina62-@mail.ru
Of course, I hope to add an opportunity in the future, but so far I have not succeeded.

Is it possible to copy and share the Camera360v2 9_Panel_Widget settings? We’re working on a project between studios, and the widget settings are being saved when you the the Apply+Save green button, but only locally for each artist.

This makes debugging very tough when everyone accessing the same project (via Perforce) can have different local Camera360 settings.

Hi!
Solution 1. You can disable the save system. You need open 6 task widget and find Save system blue node.


Solution 2. You can copy save file
YourProject/Saved/SaveGames/WidgetSettings.sav

Solution 3. You change name save file in Save system.



I will check if it is possible to make it possible to save the file to any other folder on the computer.

Thanks for the quick reply . It appears to be working, if you replace the WidgeSettings.sav file before loading a project in UE, it will populate the “6_Panel_Widget” with the new settings when opened. Just what we needed!

NEWS 04.11.2022. Mini update. Realtime Raytracing.
Version 1.13.5 04.11.2022.

  1. Add Realtime Raytracing (experimental). Some things are not supported yet. Namely, global lighting, noise suppression, reflection bounces and many other things, custom postprocess. This mode is more suitable for simple projects or fast preview rendering. I hope to improve this method in the future.
    To work, be sure to use Raytracing translucency in the post-process.

    This mode is experimental, perhaps it will be useful to someone.
    Example. Easy projects:

    Example2. A more complex version for Raytracing.
    PathTracing

    Raytracing:

    I still have to figure out a lot of code.

Update in Marketplace Finish. Please Closed Epic Games Launcher and update Camera360v2.


Open Library

And Select Install additionals

I am glad that you have found a solution for yourself :slight_smile:

NEWS 13.11.2022. New solutions rendering for PathTracing.

  1. Add new menu - PathTracing Record.
  2. Added rendering Pathtracing in Editor and in Game mode.
  • In editor mode, you need to activate camera cuts, and select the desired frames for rendering. Rendering will start right in the editor using all the animations in the current sequence.

-in game mode (working in Movie Render), You need to select the desired sequence and press the start button. All images will be saved to the desired folder from the desired frame in game mode.

You can control all settings using PostProcess.

3.You can also try rendering via Movie Render, but it’s worth bearing in mind that you need to choose the view settings:


You need add Anti-Aliasing Layer and apply Samples Per Pixel.

And Output Minimal, this tempory files.

I am sending an update to the market, if you have any questions or errors, write to me.

I have been experiencing an issue where a long render (over 1000 frames or so) crashes the editor. The error is generic:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
InkObj
atlthunk
user32
user32
user32
ntdll
win32u
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor_Engine
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

The error always happens after one of the 6 cameras completes it’s render (before the next camera render preview window opens the editor crashes). It doesn’t seem to matter which camera it is, it’s happened after the 1st-6th cameras seemingly randomly. It has happened a few times per day on two different computers.

The Camera 360 v2 BP in my level is at default settings, and 6-task is set up for 2000x2000 with final output being 8192x4096 (Equirectangular 360).

Since I’m rendering ~1800-3600+ frames per task, it would be a nice workaround if I were able to select which cameras (1-6) to render/skip (6 bools checked/unchecked would do), this would save me having to delete the image sequence frames from disk and having to start completely over when this error occurs

Here’s my log:
Lanai_Development.log (5.0 MB)
Crash Context:
CrashContext.runtime-xml (168.4 KB)

Hi!
Try using last update and add layer Camera.
For Layer → Camera → Added the ability to disable unnecessary cameras.

Example, if crash, you can change to custom start frame and using manual conversion

Nice! I tried that, but this is happening now. The render never starts for the cameras, if I click the close button it goes to the next job, nothing… close, next, nothing, next, then fails building facebook and output https://i.imgur.com/RQvP66R.mp4

I keep getting an error in the output log saying:

LogMovieRenderPipeline: Error: Playback Range was zero. End Frames are exclusive, did you mean [n, n+1]?

The 6-task seems to keep changing my sequence start/end playback range. After running the 6-task with first 3 cameras disabled, the start/end range was changed from 0005-3803 to 0010-0002 (which makes there no frames to render).

EDIT:
I was able to fix that by locking the playback range and sequence. It’s working now using the Cameras module

I’m glad to hear that. Tell me, do you have any questions now?

Thanks. Yes, do you know what could be causing the crash I’m experiencing? It sure does happen a lot.

Honestly, it hurts me.
Sometimes I just increase the calculation interval, for example, there is a function in smoothing, Render Warm Frame, and perhaps if you increase these values, it gives a little respite to your video card.

NEWS 19.11.2022 I plan to release an update for 5.1 within two days. Please wait.

Hi
Recently I bought your plugin and its great but I have some problems
-I´m trying to render a 8k video 360, the plugin start to render all the 6 cameras but at the end not build the 360 frames in the folder output
I don´t know if Its something I am doing wrong or what
-What resolution and AA values would be enough to render 8k 360 video ?
-To render this video its better to do it in camera360v1 or camera360v2?
Thank you in advance and congratulations for your great plugin

Hi!
You can send email for me Lenina62-@mail.ru.
Hmm, try checking settings path ffmpeg and folder path for images.

example:
C:/Render Camera360/Camera1 → not correct, using space in path.
C:/FFMPEG_02-10293_442343/bin/ffmpeg.exe → not correct, using _ symbol in path.
Try not using space and _ in path for ffmpeg and images.
If solution not working for you, tell me please

NEWS 19.11.2022. Update for 5.1 version. Please wait, i send plugin to marketplace

  1. Add support 5.1 version;

  2. Add support Lumen for Camera360v1 in Camera360v2.


    But for working you need edit actor Camera_Point_360 and compile, closed.

    This should be done once before work.

  3. Fix Stereo Panoramic (Rec Begin working for record movie).

  4. Add Denoise option for PathTracing. OpenImageDenoise and Optix (for Nvidia cards).

  5. Support rendering 6 cameras simultaneously. Allows you to do synchronous capture of particles, physics and more.

Known issues:
Panoramic Mode button in 6 task solution not working yet.

Сorrections will be made as errors are found.