Attention:
If you already have FFMPEG, do not use spaces " ", “_” , “-” or any other characters in any case. This may interfere with the plugin’s operation.
3.3.Output Settings:
6 the task approach uses one camera for rendering, which means that we need to choose the right quality. For example, I need 8k, judging by the calculator, 2700x2700 will suit us for one camera.
Convert Settings:
Here you can choose the desired format to which we need to convert the projection.
I select output size 8000x4000, and projection Equrectangular 360.
But in the latest version of Camera360v2 v.1.3.6 , I managed to solve some problems with the post-process by increasing the rendering capture by 17%, which allows you to use Bloom, Lumen and some other effects previously unavailable.
These effects use the screen space and as you can see, seams may form due to them. It is recommended to disable or use the minimum values. It all depends on the situation and your project.
PostProcess:Vignette
The vignette also has screen space and if activated, this effect will be visible in all cameras.
You need change Vignette to 0
Camera 360 v2 uses 6 task rendering. And all cameras should have identical brightness. You need to disable auto exposure, otherwise the brightness in all cameras will be different and you will see seams.
Auto Exposure:
Since rendering uses 6-task rendering, if you have dynamic particle systems that may show different results at the start of the project, this may affect the seams, different particles in different chambers. To avoid this, I recommend using the following solutions.
Find Alignment → to Velocity Aligned.
Mandatory condition. You can’t select everything and make a change. You have to select one sprite at a time and change the value.
If you see problem in Folliage distance, you can try using this console command
foliage.CullDistanceScale 5
grass.CullDistanceScale 1
r.RayTracing.Culling.Angle 0
r.RayTracing.Culling.Radius 100000
r.LumenScene.FarField.MaxtraceDistance 70000
r.RayTracing.Geometry.InstancedStaticMeshes.CullAngle 0
r.Lumen.ScreenProbeGather.ScreenTraces 0
foliage.MaxTrianglesToRender 140000000
And some time problem in Nanite:
r.Nanite 0
Error Command Line Encoder (CLI Encoder) (converting, stitch)
Type Error 1
Command Line Encoder: [image2 @ 0000024b5eff3040] Could find no file with path ‘D:/GosungRender/RenderCamera360/Image.Right.FinalImage.%04d.png’ and index in the range 0-4
D:/GosungRender/RenderCamera360/Image.Right.FinalImage.%04d.png: No such file or directory
Make sure that the sequence does not start with negative values (for example -1).
In the new versions, this problem has been fixed and negative frames are skipped.
Please Start from any frames, but not -1
Command Line Encoder: [image2 @ 0000018614fb51c0] Could find no file with path ‘D:/Camera360REC/Image.Left.FinalImage.%04d.png’ and index in the range 50-54
D:/Camera360REC/Image.Left.FinalImage.%04d.png: No such file or directory
Solution:
Try using any name, but not using in name space ’ ', ’ _ ', ’ - ’ , Camera1, Camera2, Camera3, Camera4,Camera5,Camera6.
CLI Encoder Export Freeze
In version 5.3, a strange error was found “Command Line Encoder Export Freeze (conversion and > > stitching) hanging”, sometimes it is there, sometimes it is not.
If your rendering freezes, try using Remote Render.
At the moment I’m looking for a solution.
hi, I’m creating 360 renders, I have 1200 frames, but after 900 farems everything stops,
It seems like it can render 600, but not more than that,
How can I solve it?, thanks
I inserted fog effect, yes from ultra dinamic sky,
I don’t know how to use the other method you recommend, is there a tutorial?
I have to export an animation of 1200, 1600 frames, then I create the video in after effects,
sorry for my english, I use google translator
it is a very important project for a museum in Italy, virtual tour, reconstruction of a prehistoric village…,
I’ll send you the final project if you’re interested, your plugin is very important!