[HELP WIDGET]CAMERA 360 v2/v3

Hi,Ivan,I used a high fog effect to have an inconspicuous seam,This plug-in does not support high fog effect?

Hi!
You can show me your image?
You can send to Lenina62-ivan@mail.ru and your project for test, i checking

It’s done,thanks

I wanted to know why there was a shallow seam that I could not remove with all my efforts.

Hi!
Please check → Directional Light → Light Shaft Bloom or Occlusion → 0
And check PostProcess → Ambient Occlusion → 0

Hi Ivan. Im having issue. Any ideas thanks

Hi!
Please check solution

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Hello, the 5.4 version is very useful, but when using the Ultra HDRI Sky plugin with the Thunderstorm preset, the lightning in the sky always appears randomly and with gaps.

Command Line Encoder: [png @ 00000251c40f9d80] Invalid PNG signature 0x00000000.
[vist#1:0/png @ 00000251c40d60c0] Decoding error: Invalid data found when processing input

Hi! Please sent here your settings?
Please check tutorial and try step by step

How can I set a custom resolution for individual camera captures? Despite setting a custom output resolution, the result is always a square image, with my custom resolution letterboxed by black bars.

Please check

emaple Here we double the size of the texture.

or you can change ScreenPercentage 200 (and you see same result)


Hi, I’m having an issue with rendering – see the screenshot. I’ve also attached my render settings. What could be causing this error, and can the problem be fixed with this “light corner”?
The first rendered frame looks fine. After about ten frames, this corner in the top left becomes increasingly noticeable.


I found a solution: Disable “Override Existing Output”.
But I don’t know - why? What does this “Override Exsiting Output”? For what is it?

I’ve started using v3 and I love that it’s much easier and the upgrades but I’m getting blinking shadows. I did turn the draw distance to 7000, which seemed to help foliage popping in, but it seems to be a shadow problem just on certain objects. Please advise. I’m using a clone of the Electric Dreams project updated to Unreal 5.5.

I tried these setting, setting the draw distance and overrides. I noticed I don’t have the 3 at the bottom that you do. Do you think that could be causing it?
I was also asking gpt and it told me to try some console variable. (that didn’t help, I’m removing them)

I looks like it has something to do with the sun beams. I noticed when they are rendered by different cameras before being seamed together, it has problems. See attached.

Darn .ok.. two steps back sometimes. I tried the first fix, but now the rock (whole assembly) is not showing up at all in the render. Im using the Electric Dreams demo in 5.5. The object is a PCG assembly. I opened that and then tried setting the primary rock:
Relative Error = 0

Now it wont render, the odd thing is that non of the foliage for that PDG assembly is showing up either. That tells me something in that broke.

How can we get that back to render?

Also I tried setting it back to 1, rebooting my machine and it still didn’t work.