Hello I just bought your plugin to export 180 video for a project due Monday. I watched several tutorials and followed along and cannot get anything to export. I am in 4.25 and I have several CineCamera actors animated in multiple level sequences for movie clip exports. I wonder the following:
does your plugin work when attached to CineCamera actors instead of regular camera actors?
how can your plugin output video when it has no presence in the sequencer timeline? I have followed your first tutorial exactly and I am not getting 180 video. I am getting video from the CineCamera actor not your 360 camera export actor.
Your tutorials are over a year old and I am afraid there is some kind of conflict with my 4.25.4 project and you plugin. Please help.
Hi, RealRemo!
If working in sequencer, you need in Camera Cut -> your Track -> Locked and Camera 360 working.
Yes, camera 360 working + cinema camera
This last full tutorial https://youtu.be/-8AwDtmkyHY (Sequencer and cinemacamera + raytracing)
If you need a prompt response, write to me [EMAIL=“”]
Very strange, my messages are not sent to your email address. I received your letters. Do you have a teamwiever? Write to me in a personal message via the forum
also bought your plugin for something due monday haha. Having a huge issue. Right now for a mono 360 animated shot, only the front facing 180 looks good, all back 180 has strange red an blue patterns (I’m doing mono not stereo), I sent you a private message with details and screenshots, can you let me know why only 180 degrees (center part of shot) looks good and the rest doesn’t?
Important/Additional Notes:
Some Post processing does not work, artifacts appear in the form of seams.
Vignette = 0 (In Post Process);
Bloom = 0 (In Post Process);
ScreenSpace Reflection = 0 (In Postprocess);
HeighFog and atmospheric fog workig , but if used -> Volumetric Fog -> Long rendering time, or maybe seams.
Directional Light - Light Shafts Off;
Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).
Ambient Occlusion (Sometimes).
[HR][/HR]2. If using sequencer, for working camera 360 needed next step: https://forums.unrealengine.com/unre…42#post1827742
If working in sequencer, you need in Camera Cut -> your Track -> Locked and Camera 360 working.
This last full tutorial https://youtu.be/-8AwDtmkyHY (Sequencer and cinemacamera + raytracing)
If you need a prompt response, write to me [EMAIL=“”]
**NEWS 11.01.2020. I sent a new update for engine versions 4.23-4.25. **
What’s new?
Video: Tutorial 20. Full Dome 180-240 Degrees. - YouTube
Added functionality for changing capture degrees for Dome 180 mode.
Now you can change the capture degree from 180 to 240.
Hello , thanks for your response it worked, locked the Camera cut. Got an export. Now sequencer is limited to 7680 and I have to get out 8192 180 dome content. How can I work around sequencer resolution limit with your plugin?
Hi , we’ve been outputting 8K panoramics with your plugin all week. I found that my anti-aliasing setting keep getting hammered, resulting in multiple re-renders and lots of shrugged shoulders and hand wringing. Eventually I had to set r.postprocessAAquality on EventBeginPlay in the open level BP, and this morning I found that the antialiasing check box in the Camera_Rec_360 details panel sets r.postprocessAAquality to 2. This is much too low for maps that show extensive foliage or high detail geometry with reflective materials, and results in flashing sparkly artifacts, especially at 4K resolutions or greater. In future version of your plugin can you give the users a choice in what this value is instead of setting it so low, or at least set it higher in your construction script?
Anti-Aliasing settings for the 360 camera does not work like for a normal camera.
For Antialiasing used r.PostProcessAAQuality 2 . If 0, antialiasing False.
Look, Camera Rec 360 -> Construction Script ->
](filedata/fetch?id=1829548&d=1604590644)
**Solution 1 (working Sequencer, Highresshot system and Movie Render Pipeline). **
To get a high-quality and clean image, for example in scenes with foliage, grass, you need to apply the following settings
Quality(Experimental) -> try 5000-7000 px and output size image = example in sequencer (jpg) 12000x6000px.
Please use 360 Mono (Use 6 cameras)
](filedata/fetch?id=1829550&d=1604590908)
Solution 2 (Not Working in Sequencer and Movie Render Pipeline).
Working for Highresshot system** https://youtu.be/CS4WCU6Aliw**
In the new update, a mode that can work with anti-aliasing using a standard camera is already available.
Example settings for big quality
](filedata/fetch?id=1829551&d=1604591163)
Always if you have any questions, do not waste your time, write to me and I will help you.
I respond very quickly and will always help you find the right solution.
My email
How unfortunate that this Camera 360 is very expensive on Unreal Marketplace because I will need this for my Sonic X-Treme fangame project. It’s pretty much like fisheye lens,right?