I dublicate Debug_Material and change to Green Color.
used attribute Two Sides.
Add this new your background to List render
4.Delete any Fog in scene.
Result.
https://af12.mail.ru/cgi-bin/readmsg?id=16013519091095190215;0;3
You can remove the background using any video editor that can work with a green background.
I will try to study the issue of getting a ready-made image with an alpha channel + camera 360, but I haven’t found a solution yet.
Hi, Starkium!
I didn’t find a problem. Let me know what your problem is.
Used 360 Stereo (Omni) or Stere 360 (Experimental) -> working. https://youtu.be/SqQtM1xZFrE?t=378 — tutorial
Previously, it was possible to select the left eye rendering, then select the right eye rendering. But this mode has incorrect stereo, so we added two modes with correct stereo.And the right eye rendering mode was excluded. Stereo 360 (Omni) and Stereo(Panoramic)
Important/Additional Notes:
Some Post processing does not work, artifacts appear in the form of seams.
Vignette = 0 (In Post Process);
Bloom = 0 (In Post Process);
ScreenSpace Reflection = 0 (In Postprocess);
HeighFog and atmospheric fog workig , but if used -> Volumetric Fog -> Long rendering time, or maybe seams.
Directional Light - Light Shafts Off;
Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).
Hello! So far so good… but then I got this happening (attached) I previously deleted my post processes because I thought they might be causing this… but its still there. Any idea what might be causing this hard line issue? Thanks!
ScreenSpaceReflection = 0 -> there will be seams, you need to use Reflection Raytracing https://youtu.be/1K5wdTGA9VU or baked reflections, sphere reflection or box reflection.
Hello, I’m using your plugin for VRStereo180 and I have a problem with the antialiasing mode TemporalAA. I got some noise and I don’t know how to remove them, here is my camera settings. Is there a solution to have a nice anti aliasing ? (without using MSAA, this one is working but I want to use TemporalAA if it’s possible.)
Hello, I have hooked up the RayTracing as instructed. It now looks better in editor (360 cam preview) but when I go to render I always get a crash.( Attached): Running on a 2080TI 64 ram, and latest processor 16 cores. Thoughts what might be causing this other than the scene itself?
Tell me, what settings do you use? Settings for post-process (ray tracing options) and the quality and output of the Rec 360 camera.
Tutorial Full Raytracing https://youtu.be/-8AwDtmkyHY
If you used sequencer or movie render pipeline, and result crash engine.
Try using next solution:
Select Camera Rec 360
Quality = 2600 for begin, if working, next 3000 and next and next.
Screenshot system -
Rec - True
Delay - 5 sec
Raytracing - true
And play your level.
NEWS 10.19.2020 A new small update is already available today:
The update affected a different camera that allows you to use Planar Reflection, Anti-Aliasing, DOF, Raytracing. it allows you to load the system less when rendering, since it uses a standard camera for rendering 360 images.
Changes:
Fixed actors Camera Rec 2D and Camera Point 2D.
Note:
-Movie Render Pipeline and Sequencer rendering not working;
-Limit image 16384 px;
-Using HighResShot system.
How to use it?
Added to scene two actors: Camera Rec 2D and Camera Point 2D (Camera_360\Blueprints\Camera Rec 2D and Camera Point 2D)
All settings in Camera point 2D
ScreenShot Size X and Y = recomended 2500-3000px(limit 16384). The higher the value, the clearer the image, but the rendering time will also be long. This is the size of a single frame that will be added to the final 360 image.
ScreenShot Size 360 X and 360 Y = recomended 7680x3840 and more (Limit 16384). This is the size of the final image 360.
Hot Jey:
Input key M -> ScreenShot;
Input Key R = Record.
Fast start, for testing (Demo Map):
Open Camera_360\Maps\Demo_scene_Camera2D_rec
I will write more detailed information and tutorial today.
I am trying to test the Level Visibility Track with Sequencer using your Camera360 plugin. I am following your tutorial exactly but for some reason it does not want to output 360 images. Here is a screen recording: