[SUPPORT] CAMERA 360 System

Hi, Roving_Joe!

I will duplicate this decision on the forum:

Unfortunately, you can’t get an EXR image with an alpha channel yet, but you can get alpha images with any background (example green screen)

Fast solution for output Alpha images.

  1. Open Camera Rec 360


Select Custom Render List Objects and SelectSpecify the objects that you want to be visible.
For example, select a floor and an object.

  2. Add to Scene New Sphere and change size to x=1000, y=1000, z=1000


I dublicate Debug_Material and change to Green Color.

  • used attribute Two Sides.
  1. Add this new your background to List render
    08c6e6ef5692d4a2578880adb9739d21bddb07b4.png
    4.Delete any Fog in scene.

  2. Result.

https://af12.mail.ru/cgi-bin/readmsg?id=16013519091095190215;0;3
You can remove the background using any video editor that can work with a green background.
I will try to study the issue of getting a ready-made image with an alpha channel + camera 360, but I haven’t found a solution yet.

Hi, Starkium!
I didn’t find a problem. Let me know what your problem is.
Used 360 Stereo (Omni) or Stere 360 (Experimental) -> working.
https://youtu.be/SqQtM1xZFrE?t=378 — tutorial

​​​​​​​

Hi, Can’t we use Left and Right eye anymore?

Previously, it was possible to select the left eye rendering, then select the right eye rendering. But this mode has incorrect stereo, so we added two modes with correct stereo.And the right eye rendering mode was excluded. Stereo 360 (Omni) and Stereo(Panoramic)

More information new Stereo modes.
https://forums.unrealengine.com/unre…21#post1768616

https://youtu.be/SqQtM1xZFrE?t=378 — New stereo modes, please look.

Solution 1.
If you need large images, you can now use the Movie Render Pipeline in the 4.25 engine

Solution 2. if used Sequencer.
In any version of the engine, you can bypass the restrictions on the size of output images

https://forums.unrealengine.com/filedata/fetch?id=1780972

SequencerSettings (Separate Process, and command -RESX=10000 -RESY=10000 (Max Limits — 16000px).

Solution 3. Using HighResShot system

Don’t forget to increase the Quality(Experimental) ~ 4096 px in Camera Rec 360

Hello, I have this error above and below. The 360 panorama doesn’t fit together properly. I have the same error with the demo videos on youtube too.

Hi, Lutz0815!

Please look your post process. I think this post process bloom or vignette. Need change value to 0.
https://forums.unrealengine.com/unre…78#post1599178 and this CAMERA 360 System (Blueprints) - #37 by ElizzaRF - Marketplace - Unreal Engine Forums

Important/Additional Notes:
Some Post processing does not work, artifacts appear in the form of seams.

  • Vignette = 0 (In Post Process);
  • Bloom = 0 (In Post Process);
  • ScreenSpace Reflection = 0 (In Postprocess);
  • HeighFog and atmospheric fog workig , but if used -> Volumetric Fog -> Long rendering time, or maybe seams.
  • Directional Light - Light Shafts Off;
  • Exposure (Sometimes due to the uneven distribution of exposure occurs in the seam. Try to adjust the check Exposure method Manual and change Exposure value).
  • Ambient Occlusion (Sometimes).

Hello! So far so good… but then I got this happening (attached) I previously deleted my post processes because I thought they might be causing this… but its still there. Any idea what might be causing this hard line issue? Thanks!

Hi, CreativeVilla!

I see two possible reasons:

  1. Disable Light Shafts at the sun;
  2. Post process -> Bloom = 0. https://forums.unrealengine.com/unreal-engine/marketplace/1595263-camera-360-system-blueprints/page3#post1612799
  3. ScreenSpaceReflection = 0 -> there will be seams, you need to use Reflection Raytracing https://youtu.be/1K5wdTGA9VU or baked reflections, sphere reflection or box reflection.

Hello, I’m using your plugin for VRStereo180 and I have a problem with the antialiasing mode TemporalAA. I got some noise and I don’t know how to remove them, here is my camera settings. Is there a solution to have a nice anti aliasing ? (without using MSAA, this one is working but I want to use TemporalAA if it’s possible.)

Hi, nyudeb!
Try change next settings:

  1. Quality(TextureSize) = 4096px or more. Example 5000px.
  2. Output Size = 10000x5000px.
    https://drive.google.com/file/d/1a6tx5W8OevdNn9VsQ56PVH38e4W4t2RD/view?usp=sharing
    ](filedata/fetch?id=1821732&d=1602592166)
    if used sequencer
    ](filedata/fetch?id=1821733&d=1602592252)
    and look tutorial https://youtu.be/a_vp7b5Blyg

Thanks @ , the problem was the resolution, passing it at like 4096x2048 solved the issue. :slight_smile:

**nyudeb, **I am glad that a solution has been found :slight_smile: Thank you for your purchase :slight_smile:

Hello, I have hooked up the RayTracing as instructed. It now looks better in editor (360 cam preview) but when I go to render I always get a crash.( Attached): Running on a 2080TI 64 ram, and latest processor 16 cores. Thoughts what might be causing this other than the scene itself?
Crash.JPG

Hi, CrrativeVilla!

Tell me, what settings do you use? Settings for post-process (ray tracing options) and the quality and output of the Rec 360 camera.
Tutorial Full Raytracing https://youtu.be/-8AwDtmkyHY
If you used sequencer or movie render pipeline, and result crash engine.
Try using next solution:

  1. Select Camera Rec 360
  2. Quality = 2600 for begin, if working, next 3000 and next and next.
  3. Screenshot system -
    Rec - True
    Delay - 5 sec
    Raytracing - true
    And play your level.

Please send me email to [EMAIL=“”]

NEWS 10.19.2020 A new small update is already available today:

The update affected a different camera that allows you to use Planar Reflection, Anti-Aliasing, DOF, Raytracing. it allows you to load the system less when rendering, since it uses a standard camera for rendering 360 images.

Changes:
Fixed actors Camera Rec 2D and Camera Point 2D.

Note:
-Movie Render Pipeline and Sequencer rendering not working;
-Limit image 16384 px;
-Using HighResShot system.

How to use it?

  1. Added to scene two actors: Camera Rec 2D and Camera Point 2D (Camera_360\Blueprints\Camera Rec 2D and Camera Point 2D)
    All settings in Camera point 2D
    ](filedata/fetch?id=1823636&d=1603123274)
  2. ScreenShot Size X and Y = recomended 2500-3000px(limit 16384). The higher the value, the clearer the image, but the rendering time will also be long. This is the size of a single frame that will be added to the final 360 image.
  3. ScreenShot Size 360 X and 360 Y = recomended 7680x3840 and more (Limit 16384). This is the size of the final image 360.

Hot Jey:
Input key M -> ScreenShot;
Input Key R = Record.

Fast start, for testing (Demo Map):
Open Camera_360\Maps\Demo_scene_Camera2D_rec

I will write more detailed information and tutorial today.

Example: Full Image Google drive. 14000 px.

](filedata/fetch?id=1823633&d=1603122852)
Example working Planar Reflection:

NEWS 10.21.2020 Added mode FullDome180:
Added Dome 180 mode for Camera Rec 2D and Camera Point 2D.

](filedata/fetch?id=1824143&d=1603231208)
I remind you that camera 2D Tutorial 18. Camera 2D Rec. DOF. TemporalAA. Full Dome 180 and 360 projection in Unreal Engine 4. - YouTube is just an additional rendering option if you have a weak computer system, if you need Planar Reflection for example.

Please use Camera Rec 360 and Camera Point 360 (Tutorial 1. Camera 360 Sequencer quick setup(old version) - YouTube)

Hello ,

I am trying to test the Level Visibility Track with Sequencer using your Camera360 plugin. I am following your tutorial exactly but for some reason it does not want to output 360 images. Here is a screen recording:

https://www.youtube.com/watch?v=J7ts…ature=youtu.be

Am I missing something?

Thanks,
Andrei

Hi, Visometric!

You need in Camera Cut -> your Track -> Locked and Camera 360 working :slight_smile:

https://youtu.be/BO6LiAyHyaU?t=320

Thank you for the prompt reply! That did the trick!

Andrei

Hi, can you tell me how i can render out 8000 x 1000, i am having troubles rendering anything that not 2:1