[SUPPORT] ArchViz Explorer

HI KARL, i just need some help with creating new buttons, in the master menu widget, i configured a duplicate from amenities button and i made it work, but when in the preview editor i clicked over the new button but it doesnt appear the new amenities list that i´ve created. Could you help me with how i can create a new button with a new BP_WIDGET

hi! @3dpixelarq …how did you make it work?.. i duplicated the button but i have an error where the buttons don’t seem to be pressed, i don’t know why but that happened to my availability buttons.

hey!! @javierrolj First you have to make your NEW buttton and then you have to duplicate all blueprint of amenities or surroundings, then you have to sustitute all the amenities buttons for your own button, then you´ve return to the designer and click on your button, go to the details and below in the events you need to add new event on clicked and that event you connect to your new BP.




I hope that i could explain good!

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@3dpixelarq thank you so much!.. i’m gonna give it a try later!..

have you find out how to use the section view in the unit search?..

if you have time…is there a way to talk in private?

@3dpixelarq oye, como que estoy viendo que tu proyecto esta en español…jajaj…si hablas español?

Hi!I want to add the ability to click a button to play the camera animation made in the level sequence. How do I implement this?

Hi!I want to add the ability to click a button to play the camera animation made in the level sequence. How do I implement this?

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Hey guys !

I’m desperately trying to align the text as RTL (instead of the default LTR), but it seems like the numerical info from the datatable would still align to the left, and nothing seems to fix it. What should I do?

Many many thanks in advance for any help !

Hello, I have physic mesh.
But the pawn keep pushing the mesh. How to prevent that?
I still want to keep the collision between the pawn.

Hey Karl ! Could you please point out on how the UV Box mapping is done for the building models?
I’ve imported a Google-Map based Blender OSM model and applied the same material (‘MI_Buildings_01_Inst’) but it won’t light at night… also, it seems that the original “Architecture” folder can’t be deleted - as it won’t re-generate on playmode. how can that be solved?

Many thanks in advance ! :tulip:

Hey, I am trying to build your project for the mobile platform, but Sky was not rendering and It shows a very flat and unrealistic render… like a white glowing texture… Is there something that I am missing?

I already tried the giving suggestion but nothing works… please help me in this

  1. Go to the outliner and select your SkyAtmosphere. In the details, choose “SkyAtmosphere (Instance)”, click “Add”, and add a Static Mesh.
  2. Click your new mesh, go to the Static Mesh property, and change it for SM_SkySphere.
  3. Click your new mesh, go to the Materials property, and where it says Element_0, change in the dropdown for SkySphereMaterial.
  4. In your content browser, go to All/Engine/Content/EditorMaterials/Thumbnails and open SkySphere Material.
  5. In SkySphereMaterial, :
    5.1. In Details->Material->Blend Mode, choose Opaque
    5.2. In Details->Material->Shading Model, choose Unlit
    5.3. In Details->Material->Is Sky, tick the box to mark it as True
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Hello, I have a question.

And is that I have 2 buildings (attached image), how can I do to see the two buildings individually.

I think the logic would be to duplicate the “BP_Explorer_Pawn” and that it is possessed according to the building that you want to see.

It is the only thing that I have doubts about at first if you could help me it would be of great help. Thank you very much in advance.

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@hawkwu123](https://www.youtube.com/@hawkwu123)

30 秒前

I just wonder anyone try to compiler the “Archviz” Explorer on Windows Platform? I try the original file from Unreal Market place and I even didn’t do any modification and it still got error. I use 5.3 Engine and Windows 11 with latest SDK.

BP_Route Not shows Surface align option

Hey guys, I am trying to implement a google sheet using the runtime data plugin. It is working as expected but as soon as I delete the “Orientation” row from the google sheet, the filters stop working in the project. How do you solve it?

please email budots.media@gmail.com same thing bud

Hi everyone, im having an issue regarding surrounding and amenities tab
when creating new list, (duplicating them) somehow the buttons doesnt work on the list that are on the right side.
Does anyone had the same issue? any idea on how to fix them?

Regards!

Hi @alschultz, i have the same issue, if you finde an solution i will be very happy :slight_smile:

hi @alschultz i found the solution, notification Vagon is the cause, just delet this notification on widget master.

How to zoom the scene according to the mouse position?

DTSDK DebugGame - Unreal Editor 2024-07-05 16-32-39 00_00_15-00_00_30 00_00_10-00_00_25