All assets created by us within the jam. Music by Komiku.
The search for wealth on behalf of the Advenutures Guild gets ever more desperate, the piggy bank runs dry. It’s your job to score some loot. Remember, the failures of your predecessors may turn out to be the sweetest of blessings.
Edit: Realised there were some major bugs in the build so if you were on it with downloading all the jam games on the deadline, we would be eternally grateful if you could redownload our game so you can enjoy it
Story: You are playing as a soul of fresh dead man. If you can collect enough Karma, you will be blessed and sent to heaven. If not…well… you stay in hell…
Controls: Left and right arrow for moving right and left, Space for jump
List of all assets that were created outside of the game jam period: http://freesound.org/
DNManTheThrillerShow
Infinity Blade: Effects - Rocks, Chains, Bridge, Lava particles
UE4 Starter pack and Side Scroller
Font: http://www.dafont.com/another-danger.font
Team name:
Team members: Robert and
Name of submission: BiomaticStudios_BiomaticSGame
Some sound effects including music except the voice acting and the ghost sounds come from freesound.org, all the other assets were made by us during the game jam period.
WSAD - movement Arrows - camera movement Spacebar - grab/drop objects E - hide/camouflage (works only when standing next to an object) R - reset/restart (last checkpoint)(use when messed up physics) P - pause
**Esc **- quit
Aloha! I hope this finds you all in wonderful spirits! I had plenty of build problems so apologies for the late post.
This is a simple game where you area a celebrity who has attracted ‘Paparazzi’ to a small town. You just have to pick out parts of an outfit to fool the '‘public’ . Avoid Superfans and of course the Paparazzi!! If your disguise fails to fool anyone your cover will be blown!
Hence the Title: Blessing in Disguise!
*This is meant to be a mobile game (but built out for windows)
• Link to a download: MEGA
• Team name: Elements.of.Life
• List of team members: , Lana, Nathan, Hale.
• Name of your submission: ElementsOfLife_BlessingInDisguise
• I took the character, animations, information popup, and altered pickup BP.
Put together in the last two days of the Game Jam, during downtime while working on another Game Jam project. WHEW! What a weekend! Mesh, textures, materials, landscape, SoundEffects (SFX by Nathan) and of course gameplay (AI interaction) are ours.
Link to a download of your game Team name AtomicKopi List of team members AtomicKopi Name of your submission AtomicKopi_LeftBehind Include a list of all assets that were created outside of the game jam period. Simple Animations, SK_Mannequin, M_Ground_Grass texture, M_Concrete_Grime Material.
Description When the rest of the king’s army marched off for war, you overslept and got left behind. Good thing, too! Because there’s an enemy scout by the castle walls! Light the lamps to alert the army to come back and try to escape him!
This is my first game in UE4 with any kind of variables attached. Needless to say, it did not go well!
1.1 update: https://nextcloud.nysis.dk/index.php/s/xM7Q4C7tkCIedW0 fixes some issues making it easier to understand the objective, previous had a glaring issue I didn’t notice. The 1.0 is still available above.
[SPOILER]
Actual spoilers:
Make carrots more accessible
Don’t play end-music a gazillion times
Make Carrots amount text readable
[/SPOILER]
Notice: if the game quits, you died.
Stuff learned:
Lightning is hard
Null-pointers are annoying
Colors are fun
Animations!
Version control is nice for code (if you remember to use it) but git is not too happy about big binary assets
Blender to Unreal is not always simple when using other peoples assets
But it’s awesome for quick models!
Credits: Epic training projects: butterfly, inspiration from top-down project, trees and some grass. 3d nature assets from Yughues on OGA, rabbit and humans by CDmir on OGA.
Music made by my brother “Pill”.
Aloha! This is probably too late but we were having some major technical difficulties. Here is the information and the link to our game. Thanks so much!
Title: Escape Elipshid
'Your father, a man of significant importance in the scientific community, has passed away. Upon clearing his office you discover a secret ‘magic’ he has been hiding. ’
A few things to note* When you get the glove, right click to aim and press 1 to summon a ball of light. press 2 for lightning “bullet” press 5 for portal .
Team: Shoreline Horizons
Members:
Johnson
Roland Green
Faxlim
Nathan Cleary
Edit (forgot to include):
We used the Character and it’s Animation system from another project and initial pickupBP. About 65% of the mesh parts/materials/textures were taken from various sources. The Lever and Elevator require you to find some batteries to power them first. Everything beyond that was from the project we took the character and animations from.
ALL Music, and SFX By Nathan.
The TravelGate (Mesh,BP, particles, material/textures), +various BP, Mesh, Material, Textures, Particles by
Summon Light, Lightning Bullet and Light Door Puzzle BP, +various BP by
Environment mesh provided by epics products available on Marketplace (Hale took the time to find what we needed)
Environment design and creation by Faxlim
*EDIT: Does anyone know if our submission was accepted?
We were only able to work three out of the five days, but we are pretty pleased with the result.
We have created every asset from scratch (with the exception of the skybox and a few from the ThirdPersonTemplate) and got friends and family to do voice overs. Gameplay is not entirely complete, but the controls are like an Unreal test project.
Link is here currently uploading… Team name: Chimera List of team members: 1 Artist/Designer 1 Programmer Project Name The mysterious life of Viktor Blessing
The premise of the story is that you play the character Viktor Blessing who’s family have a special gift…creating blessings in disguise.
The aim of the game is to interact with the characters and choose the right dialogue options so that will get their “blessing in disguise”. From poisoning, stealing money and all that in between, not all that is bad ends bad!
List Of Team Members :
Jung-ho Suh (Programmer)
Sa-dea-boo Ahn (Artist)
Ho-goon Lee (Artist)
Geun-yong Park (Designer)
Joon-sung Yoon(Designer)
Name of submission : PNPEntertainment_NoMoreBlessing
Assets used :
Intro music from [Atmospheric Orchestra] in the UE4 Marketplace
In-game music from [Scifi Adventure Library] in the UE4 Marketplace
It’s our team’s first game jam. It didn’t really go as we planned, but we still are satisfied.
Control :
A - Select Plague
D - Select Drought
E - Select Meteorite
LMB - Choose Magic(if Skill button clicked) / Cast Magic(if Skill selected and target acquired)
X - Cancel selected skill
Select skill by pressing hotkey(A, D, E) or click one of skill icons on the left side of the screen and then click on a stronghold where a battle is going on(indicated by crossed swords) or a capital(indicated by large nation symbol and religion symbol) on the map to use.
Hover cursor on a skill icon to see detailed skill description.
How to play :
There are 10 nations on the map. Each nation has 1 capital and multiple strongholds. You can check information of the nation by hovering your cursor on the capital.
Every nation will gain Violence(represented by bloody sword icon) and Power(represented by a helm icon) as time goes. The amount of the increase could vary due to their religions(represented by a book icon.
If Power of a nation is at certain level and Violence is full, it starts war. It would look for nations with a religion that has the worst reputation, which is represented by spheres at the right side of the UI. Then, it will find a nation weaker than itself and invade one of its stronghold if a nation is connected to one of strongholds of the target nation. If it fails to find one, it will start a civil war.
If either Power or Violence of a nation hits 0, it will stop war and forfeit its territory to invader. If it was a civil war, there will be no territorial change.
The Doom’s day gauge is shown as red filling-up in the orb that the Grim Reaper is holding. The gauge would build up naturally and the more battles there are in the map, the faster it would build up.
You can use the soul filled up in the orb to cast magic. You can cast 3 types of magic. Each magic has its cost and cool-down time. Tap Hotkey on your keyboard or click on the skill icon and then click a capital of a nation or place where a war is going on to cast the magic.
Although you need Doom’s day gauge to use magic, if the orb is full, you lose.
If you prevent the orb from getting full for 3 minutes, you win.
Sorry for the unnecessary complexity. Could have, should have done better.
Live and learn