Merel van der Wal](https://twitter.com/Merel_vd_Wal) Name of your submission: How I Met Your Mother.
**Please remember to rename your project to: ** TiMerGames_HowIMetYourMother
More Info: http://esj17.tomraudys.com/download
We used assets from Synty studio and focused on the programming. We created the UI assets and some other small elements. The music is from the Marketplace and sound effects are credited in the accompanied txt file + we used some sound effects we have licenses for as well.
About the game:
Ted woke up to late and is now at risk of missing his train. Your task is to make sure that he doesn’t make it in time.
By doing this you will allow him to meet his future wife. Good luck!
About the project: Due to our exams we only had 1 day to work on the game, nonetheless we are still very proud of what we achieved in about 12 hours. We hope you will like it as well.
EDIT: Added Banner and required credits to download link.
All assets created by me during the gamejam, including 3 musical pieces, except for:
The footsteps and ambient wind I used Foley I created before the jam for a different project.
Modified default UE4 sky sphere.
Description:
This is a game about the loss of a loved one. While I would never want to say that having a family member pass away is a “blessing,” there are important reflections to be made about how we value life, and how we love in relationships. These things are often greatly affected by the grief we have personally dealt with in our past. In this game I explore the perspective of someone going through grief over the loss of a parent. The character walks through places that have strong memories associated with them, and has to face their fears and discouragements along the way towards finding peace with the death of the character’s mother. I hope that by playing this game you are able to reflect on the people you love, both the ones with you and those who have passed on, and treasure each day with them more. Feel free to discuss or ask questions on the Itch.io page.
Additional Instructions:
The game content is finished once you have read the 2nd letter. Unfortunately due to time constraints I did not include menus, or a closing screen.
IMPORTANT GAMEPLAY CAVEAT - There is a bug with the menu at this time. Please press escape once when the game starts.
Team Name : Team Miaow
Members: AlessaBaker, SniperGirl85, OrganicComputer, ThinkOG, BATTLESQUATCH
Submission name : TeamMiaow_TheTrial
Platform : Windows 64-bit
Link: https://shindorinn.itch.io/terrestial
Team Name: Aberry Games
Team Members: , , , Arianne Meijer
Name of the submission: AberryGames_Terrestial
Everything was made from scratch!
We were experiencing “unknown” build errors, so we have a zip of the unreal project
All the assets were created prior to the jam.
During the jam I only made the composition and creation of the city, systems for weapons and armor were random, in addition to all game play with 2 types of weapons and AI
Almost the whole process was streaming in my youtube channel (spanish)
List of Assets: Epicleaderboard and Starter Content only
Input (Keyboard and Controller support):
Switch: Left Mouse-Click
Left: A
Right: D
Jump: Space
Summation: Switch between two color states, Light and Dark, to destroy obstacles in this endless runner. Light destroys Light objects and Dark, Dark objects.
Once God decided to send his faithful angel Blessing to earth to save humanity from awful disasters. So you play for that angel and trying to save all.
CONTROLS:
WASD - fly around
Mouse - look around
X - Perform actions on events
EDIT:
The version of the game we submitted was quite buggy. We have since fixed the bugs in the game and started a dedicated server so people can play! Most of the bugs were fixed very soon after the submit, so I’m not sure whether you can take that into account when judging but we wanted to post this here just in case.
The game comes with the dedicated server IP already in the input box so you can just click “Connect” to join. Let us know if you’re going to play via Twitter @StaticShell@hurricanejack2 and we’ll try to join you.
Members: Jack Penny
Philippe Valensa
Dafydd John
Sam Brimlow
Joshua
All assets were created during the jam. We however used the Ocean plugin and some free of rights audio. Animations taken from .
Description: team based multiplayer game where four teams compete for gold. Your objective is to collect as much gold as you can from islands in the center of the level and return it to your teams island chest. You can use row boats to get to the big ships and big ships to store gold in transit. Players can only hold so much gold, so big ships will come in handy.
The game heavily focuses on players roles (disguises), you start naked. You must find the clothing to suit the role, e.g. captain clothing to control a ship, crew clothing to man the cannons and engineer clothing to repair ship parts.
Enjoy!
We have a dedicated server up so you can just join in whenever. It’s development mode so you can host your own game through command prompt:
Team Members
Yannessa
Saad Houalla
Nicah Levashova
Scott Winkelmann
Faysal Sultan
Submission Name
Blessing Of D’criste
WASD/Left thumbstick moves, E/Right Face button dismembers, R/left face button rallies your troops, Space/Bottom face button swaps, Esc quits, Backspace restarts the level.
All Assets were created during the jam!
Theme
In a world filled with demons, you’re a dying priest named D’criste. You have just been swapped into a body and your god speaks to you “…convert others”.
You have to dismember parts of the demons you posses and bless them to find other demons to allow you to swap.
You have to pickup religious text to accumulate the faith needed for a swap.
Team Members: Matthew Brooks, Courtney Jenkinson, Bryan Shaw, & Brittany Watson
Name of Submission: League of Shinies_Ignis
Assets: All assets were created during game jam period. Landscape material created during jam - credit of grass texture and normal, along with Basalt rock normal to Standard Asset pack. Credit of fire particle effect to Standard Asset pack. Credit of Skybox to Standard Asset pack.
Team Name: Pizzazz Games Team Members:
Robert Paton - Programmer
Rosaria - Programmer
David Bush - Artist Submission Name: PizzazzGames_WarriorsTomb
Download Link: Coming as soon as it finishes uploading to gdrive.
Warrior’s Tomb is a 3D dungeon crawler which rewards the player for killing more goblins! Each room has a set spawn of goblins which must be killed before proceeding to a new room. Once the initial goblins are killed, the player has the choice to spawn more goblins by interacting with a button in the room and gain xp and item drop bonuses, or to continue to the next room. Player’s can only gain health through moving into a new room or from occasional pickups so must choose carefully between fighting another wave for bonuses, or continuing towards the end of the level. Once the player finds the trap door they can end the game (future developments would have this transition to a new layer of rooms with a different theme).
Controls:
WASD for movement, E for button interaction, mouse movement for camera control and left click to attack.
All programming was created during the jam as were all models and textures. Animations and sound were outsourced from and respectively.
Most of the human characters were modeled for another project of mine, so I modeled the rest in this matching style. The characters from pre-jam are the hero, NPC, witch, cloaked woman, and guard. The music is also royalty free, not made for the jam.
Jump into the boots of Alfred the Unlucky as he is cast out into a strange land filled with witches, goblins, evil warlocks, and more!
Use WASD or the left joystick to move, space bar or the bottom face button to start your ranged attack (if applicable), space/bottom face again to fire your ranged attack, Ctrl or the right face button to cancel the ranged attack. Unfortunately if you attempt to use the ranged attack as Alfred, who doesn’t have a ranged attack, it will break your ranged attacks for the rest of the battle. We didn’t have time to fix that, so don’t try to use a ranged attack as Alfred, the guy you start with!
Edit - Uploaded another version of the project to the same folder (tagged with _1.1), in which one of the booleans was corrected. The other version will lock you in one of the rooms about 2/3rds of the way through the game. Leaving both versions in there in case this one is too late.
The game is about “priest” who has accidentally ended up in Limbo during a wave of clerical angel errors. You discover that you have the power to bless the souls there, freeing them from the waiting and torment, however to do so successfully, you will need to wear a disguise. Free enough souls and find the next piece of the disguise to unlock the next level of hell!
Team: Girl and a Cat
Game: Healer
Formatted name: GirlandaCat_Healer
Team members: Impure Rose
Link (Windows 64): Dropbox - File Deleted
Content created before the jam:
Used Infinity Blade Effects, the Third Person Starter Pack, and the Starter Content.
Controls: Arrow keys, and ‘wasd’ to move, and backspace to exit the game, the rest is displayed in game.
Theme:
The game was meant to be a free running in which a child had to reach jungle to get a specific flower for the medicine of her mother which is ill. However, when he reaches there, the flower was taken by an animal. Hopeless child starts crying until an old man comes. The child tells him the whole story upon asking of Old man. The Old man clarifies that the flower he was going to take was a poisonous flower, while Old man gives him the flower he wants. He goes back, makes a cure and helps her mother get healthy back.
Although there was a lot of work for cinematics but in my team, only I had the knowledge for Unreal 4 (Less Knowledge actually) while the other guy with me had the knowledge for 3D modeling. So I couldn’t catch up with the time, still I am uploading what i have made.
Thank you…
------Edit: Description!
A stealthy game about a chameleon who is allergic to cats… And has to infiltrate a bandit cat hideout!
Download link: We are having some packaging issues
–Edit: we managed to package the game (1.5hrs late), but there are sound issues in the build: https://drive.google.com/open?id=0B4sMByUH_ow_alJ4RTl4eW1oSjQ
----Edit: after too much building and rebuilding I figured out how to make Wwise work in the packaged project: https://drive.google.com/open?id=0B4sMByUH_ow_NWdtVTJqcHpRTzQ
Team name: Space Skeletons and Co
Team members: Dmitry Seregin, Alina Israfilova, Anna Kuzmenko
Project name: SpaceSkeletonsAndCo_MissionAllergic
Link to download:https://drive.google.com/drive/folders/0B5icAo6ScSunQ3RwcnhFLUlucms?usp=sharing Team name: The Unknowns
**List of team members: **Carlos Aartsen, Matthew Schultheis, Britteny Chieng, J Name of submission: TheUnknowns_Crave Assets not created during the game jam: Final scene’s table, chair, fork, knife, wall, floor Cabin’s chair, table (made by some other time ago)