Inspired Workshop
Yadikaer Yasheng
InspiredWorkshop_T2Virus:Consciousness Remains
i can’t even draw an apple. model are all from . codes were all written during the jam
Inspired Workshop
Yadikaer Yasheng
InspiredWorkshop_T2Virus:Consciousness Remains
i can’t even draw an apple. model are all from . codes were all written during the jam
https://drive.google.com/open?id=0Bz1rBHWYfW3FTENuMURacjd6em8
021 Studios
Eric Hontz, Trevor Hagerdorn, Eric Broe
021Studios_DeadMind
All materials were either created with Substance Painter 2 or Adobe Photoshop.
Controls WASD, F for flashlight, and left shift for sprint. Mac version only.
Link:The Phantom Hand by StormSmash Entertainment
Team Name: StormSmashEntertainment
Team Members:
Nogdoesrandomstuff
Fiercdeity
Locoguy12315
Locogirl12315
Project Name: The Phantom Hand
Name of Submission: StormSmashEntertainment_ThePhantomHand
Items created outside the Jam
UE4 starter content
Water Planes
Don’t Look Up
Download link Google Drive
Team Name: Succubi in Hats
Team Members:
Name of your submission: SuccubiinHats_DontLookUp
Description:
Your land has been plagued by a mysterious black slime that is melting everything. You we hit by the slime but were saved and wrapped in bandages to keep you from becoming a puddle. Since you are already melting you areno longer affected by this slime and can venture forth and same the world.
Assets:
Music and sounds from marketplace
How to Play:
Collect the magical runes to activate the shrine a save the world.
WASD - Move around
Mouse - Look
Left Click - Throw pixel grenade to stop slime monsters
E - Interact with objects
Spacebar - Jump
ESC - Quit
Screenshots:
Spirit of Perseus
Currently only Windows Build up:
Little Apple Creative
Kyle Brown
LittleAppleCreative_SpiritOfPerseus
Everything was made during the game jam. All made from scratch. (Only the 3D Text, cube and sphere meshes from the default game engine).
Only the little outro harp sound on the victory scene was recorded earlier.(still did a little editing on it)
**EDIT 2: **
I actually just played the build submitted and realized a few errors. On the first play-through if the character is initialized to 75 energy and no regeneration you have to go to the menu, delete the save and then it should work.
Also if you do not save it before entering the boss fight you cannot kill the boss, and also the boss has a little too much health.
So after 5 minutes of fixes (just had to set default value for the player because it was incorrect, a save before entering final battle, and reducing the boss hp), a more playable working version.
Also added a control tool-tip in the menu that P will pause the game.
So here’s the link if anyone’s interested in a more playable experience, but unchanged from the original submission.
Game : The Entropic Shop (HTC Vive game)
Requirements : HTC Vive
Team name : Big Horn Studio
Members : Gobelin, Hinori, WirelessKiwi, Macawena
Submission name : BigHornStudio_EntropicShop
Nothing was created before the jam, except a basic VR pawn (trigger) and some functions to pick objects.
Description : “Hey you ! Yes you, owner of the Entropic Shop ! You laughed at me last time, remember ?
It’s time to be punished !
I curse you and your shop ! Haha ! You’ll never be rich again ! Oh and here is your friend, you know, the Inspector… Good luck to pay him in time ! Niark !”
Objectif : Pay the inspector with valuable items. You have 1:30.
Items change when you look away.
Controls :
PAD to Teleport
Trigger to grab object
Due to an input problem, only the Right Controller is able to pick up object…
PS : we have decided to finish the game so we can now provide a link of the fully working game.
**The Lost Song VR 1 (Prologue): A True Artist
**
**Synopsis: **You’re the blind son of a famous painter, scorned by your father for your disability - but artistry comes in many forms and yours in fact, shine brighter in the dark…
Requirements: Vive
Link to a download of your game
https://drive.google.com/open?id=0B4lwnvhX-F2UVDZOYktOandVaUk
Updated version to fix loading streaming level nodes for those interested to play through all 3 levels (official entry above got stuck at beginning of level 2 w/ a slight dialogue carfuffle:P):
https://drive.google.com/open?id=0B4lwnvhX-F2UY0RUSkVySGJkdEU
**Team name **
Artisans of Reality
List of team members
Anton Peishakov (all music and melodies, live cello piece)
Rune Berg (development, tech art, fx)
Ty Hegner (dialogues, 3d modelling)
**Name of your submission **
ArtisansOfReality_TheLostSongVR1_ATrueArtist
**Assets from the marketplace & the public domain: **
RunebergVR Plugin (GitHub - 1runeberg/RunebergVRPlugin: Unreal Engine Blueprint & C++ VR interaction functions (pre-configured VR Pawn & Grab/Push/Pull, Move, Teleport, Gestures recording & recognition component) for your VR projects. Get up & running quickly with your VR experience or game with this comprehensive plugin for UE4)
Hand (low poly) by Anura (anura - Sketchfab)
Low Poly Male by Gregory (https://free3d.com/user/sea206)
Low-poly base-meshes (male & female) by Julius (https://opengameart.org/content/low-poly-base-meshes-male-female)
Classic Sponza model by Marko Dabrovic
Panel Door Pack 1 free VR / AR / low-poly by LemonadeCG (LemonadeCG | CGTrader)
All other materials used in this submission are otherwise original and made exclusively for this jam.
Download: Dropbox - SmartyPantsGames_Mark'sNewShoes.7z - Simplify your life
Team:
Members: Stroup, Programmer; Jacob James, Lead Designer; Rebecca Stroup, Music.
Name: SmartyPantsGames_Mark’s New Shoes
Assets created outside of game jam period: Floor and wall textures, level song
Include a list of all assets that were created outside of the game jam period. Entries are scored based on what is made during the jam.
Download link : https://drive.google.com/open?id=0B0vC1VlGXUtPdVVQV29sRElkMEE
Team Name : Hexeva
Members : HeXtion and Eva
Game Name: HeXeva_DesertMadness
We only used a couple plants, trees from forest set, Sheeps, Statues(all of them were manually edited during the Jam).
Also used few downloaded audio tracks.
All other objects, animations and textures were made by Eva during Jam. I made the whole project completely in Blueprints, and i voiced the character myself :).
Hopefully this is gonna work because we ran out of time D:
P.S , realised after Uploading.
Don’t try to kill rats, they’re immortal xD don’t mind, checkpoints doesnt work
Heres a download link with fixed Checkpoints and saves THIS LINK IS NOT FOR THE JAM because it was fixed after the deadline! It’s just for players who want to try it out.
https://drive.google.com/file/d/0B0vC1VlGXUtPdUxxLUgyZTlWcE0/view
enjoy
Project: Zesty Summer
Alien life in the form of glowing crystals has just crash landed in a nearby lemon field. The crystals immediately started to mutate the nearby lemons. These lemons have started their march towards town and a nearby mine. Kill the lemons on this platforming adventure and possibly save thousands of human lives in doing so.[/CENTER]
**Team Name: **
Lava Bear
**List of Team Members: **
Name of Submission:
LavaBear_ZestySummer
Controls:
Jump - ( W or Space)
Attack Once - (Left Click)
Attack Sweeping - (Left Click During / After First Attack)
Move - (A or D)
Help Menu - (Tab)
Pre-Jam Assets:
One Starter Particle and one Skybox from the starter content pack. The Sound tracks we pulled from Patrick De Arteaga’s website, . Sound clips used from the Universal Sound FX from the Unreal Market place.
(Update 2: Tried the fix by just adding a simple variable / changing every material by moving nodes then saving and that worked. The materials are all back and working. Will keep this here in-case someone else in the jam has similar issues.)
**[SIZE=6]Feverdream studios are proud to present: **[/SIZE]
All programming as well as all the 3D-models, textures, graphic design & sound effects were done from scratch by Felix and Mikkel during the game-jam period! All the particle effects are very modified versions of Unreals “Explosion” particle effect, the point lightning particle-effect, and one of the cloud-particles form the shooter demo =)
**[SIZE=4](All the buildings are procedural placed at the start of each round, so every game will feel kinda fresh) **
We were also very happy to get permission from the awesome canadian producer “Billboard” to use some of his tracks from his new EP as our soundtrack! His music is awesome, and it has been a great source of inspiration in the making of this game! Link to his soundcloud: https://soundcloud.com/billboardmatt [/SIZE]
**
DOWNLOAD LINK TO THE GAME: https://drive.google.com/open?id=0B0T9U-GpOHgucWs0blNDdnFqSUE**
Controls:
Name of submission: FeverdreamStudios_Hinupolis
Download link to Game: https://drive.google.com/drive/folders/0BwfkyiAYWvLDcG1OenkxN3JMbFU?usp=sharing
Team Name: KSIGames
Team Members 1:Josh
Assets created before Jam: Character
Gameplay video:
Team4 – Hunt the Blessing
Submission name: Team4_HuntThBlessing
Download Link: https://drive.google.com/open?id=0ByXh4mQm_nc2ZWVTVG9uQWhQeGc
Team memebers: Jens and
Description
The game is a multiplayer game meant to be played with 4-7 players. We took the phrase blessing in disguise literally. The story is that a blessing was intercepted on its way to its target by a crew of blessing hunters. The blessing disguised it self as one of the hunters and need to kill the rest to survive. The hunters try to kill the blessing to claim its power.
Controls
WASD movement
Left mouse to shoot
Middle mouse to ditch and possess hunters (as the blessing)
Right mouse to aim with sniper
Premade assest used:
Foliage by OliverMH aka. mAlkAv!An - http://www.blendswap.com/user/OliverMH
Speedtree UE4 monthly pack for March, May and June
Unreal Engine Engine Content
Unreal Engine Starter Content
Unreal Engine Animation Starter Pack
Unreal Engine Third Person Template
Fatal Exception
David M_FATAL EXCEPTION
play as one of the last virus hunters fighting to rid the system of corruption.
WASD - Walk
Mouse - Look
LMB - Shoot (hold to charge the chargeshot)
RMB - Ironsights
Tab - Open Weapon Cycling Menu (then Tab to cycle weapons, LMB to select)
TEAM NAME:
David M
TEAM MEMBERS: @nerdsbeware
PreJam Assets:
Some bits of starter content (explosions, etc.)
SuperGrid
Anim Starter Pack
Game Music Mega Pack
An AI System that I had previously prototyped (although I had to basically rebuild it from the ground up)
Edit:
So it looks like the packaged version has a couple game breaking bugs. Just wanted to let you know so it’s easier to play. If you die, you will need to exit with alt f4 and restart the game (and sit through the cinematic again). Also, it looks like I duplicated my player start, so if the level starts with you falling through the air, just bring up the console and type Restart Level until you get the right player start. Sorry for the inconvenience
Also, just a quick note on the theme. My “blessing in disguise” has the players character infected with several debuffs which you are given the option of removing at the start. However, carrying them to the end of the game would see them reverse into massive buffs during the final boss fight. So essentially the choice is: hard level / easy boss OR easy level, hard boss. That said, I missed the final steps in the implementation, so it doesn’t work as intended. So… don’t touch any of the cubes at the beginning.
Pentrometric Studios
Jimmy’s Ghostly Tale
https://gyazo.com/590d91202b77aaa4303a7a87bfe83531
We were meant to be a team of 4 but due to some team members being busy This was created by just the 2 of us.
Project Name: PentrometricStudios_JimmysGhostlyTale
Dan
Iain
All assets, textures blueprints where created during the time of the jam, as such we ran out of time to create sounds.
WASD to move
Mouse X to rotate
F to interact with Basemnet Game
Last minuete submission because we had numerous packaging failures. (Project name is project8 due to rebuilding in new project)
Download Link : https://1drv.ms/u/s!AptvYx8c5bAwjSr59-IbRP8yTyqJ
PS Have had to resubmit due to the previous build link navmesh had an error and AI did not move.
PSS The Last submit was still incorect and made game end early.
Link to a download of your game:
Team name:
List of team members:
Name of your submission:
Assets created outside the jam: All sound effects where from royalty free sources. The door model as well.
Download link: DaddyCats_Runic.zip - Google Drive
Team name: Daddycats
Team Members (5): Viere, Curry, Diego, Juanjo & Maria.
Submission name: Daddycats_Runic
Assets created outside the gamejam:
-Music: incompetech Music Search (Name: Lost Time, Author: Kevin MacLeod)
-Sound Effects: http://www.noiseforfun.com/browse-sound-effects/ and https://www.reddit.com/r/gamedev/comments/5whve2/20gb_of_high_quality_sound_effects_the_sonniss/
UE4 Summer Jam Submission : VR Run and Gun
Requires VR (Vive, or Oculus + Touch), 180 degrees setup should work
Link : Beep2Bleep_VRRunAndGun.zip - Google Drive
Itch.Io Link VR Run and Gun UE4Summer Jam 2017 by Beep2Bleep
Youtube Playlist of the development: UE4 Summer Jam 2017 VR Run and Gun https://beep2bleep.itch.io/vr-run-and-gun-ue4summer-jam-2017 - YouTube
Team Name: Beep2Bleep
Team Members: Beep2Bleep
Name of Submission: VR Run and Gun
List of all assets that were created outside of the game jam period :
VR Starter kit
Bitmaps from Substance Designer were used to generate materials
Controls:
Right thumbstick/pad to move
Trigger to Pickup Guns, Aim at enemies to shoot, menu button to drop guns to reposition them
Description:
VR Run and Gun is a first person VR shooter. You move with your right thumbstick/pad and move around the arena to shoot and dodge your enemies. You have 3 minutes to kill as many enemies as you can to get a high score.
Intended theme use was when you were hit to lose time but gain ability to place turrets, that was not implemented.
Edit: Itch.io Link added, same build as before 2pm deadline.
Spoop Manager 2018
Spoop Manager 2018
Team Members:
Blibaum
Danielle Lewandowski
Patrick Nafarrete
Kyle Shanks
Assets created outside of the jam:
Background gameplay music (chiptune)
Assets not created by us:
UE4 Default Mannequin