whenever i bake lighting with substrate the indirect lighting returns black
probably this
it makes me happy its gonna get solved but also annoyed ill have to wait until they fix it instead of there being a magical button that fixes it
you could use gpu lightmass. or use the temporary fix and copy over the .net framework folder from 5.5. there’s a thread about that in the forum.
Yes sorry about that…
@glitchered What is the temporary fix? (interested in case it help investigating the source of the bug faster).
like i mentioned… in one engine version i had to copy over the .net framework folder from the previous version. forum member suggested it. the bug was that .net or engine parts were missing some executables. swarm agent thing.
Ok that is weird but unrelated to Substrate then. Thanks.
can you link the thread
it was this problem. i’m actually not sure you have the same issue. reconsidering you bake black lightmaps? well…
it bakes lighting just fine without substrate materials enabled it just breaks when i enable substrate, rn i just disable substrate, bake, and then re enable it to get gi
altho baking lights works fine with substrate in 5.5
so i updated to 5.8 and it still hasnt been fixed? i thought it’d be resolved by now
It will probably never be fixed. The baked lighting path has become progressively more broken with every release and seemingly no effort at all has gone into improving the situation.
The way things are going I’d be willing to guess that the next time we hear about it, it will probably be an announcement that they’re deprecating it and it will be removed in UE6.
For what it is worth though, it should work in the community fork of GPULM: Epic's GPUlightmass - #917 by yujiang.wang
Hello,
Sorry this got broken… I’ll push a fix in 5.8.1.
Happy to be wrong! Thank you Sebastien!