substrate materials wont let me bake gi

whenever i bake lighting with substrate the indirect lighting returns black

probably this

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it makes me happy its gonna get solved but also annoyed ill have to wait until they fix it instead of there being a magical button that fixes it

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you could use gpu lightmass. or use the temporary fix and copy over the .net framework folder from 5.5. there’s a thread about that in the forum.

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Yes sorry about that…

@glitchered What is the temporary fix? (interested in case it help investigating the source of the bug faster).

like i mentioned… in one engine version i had to copy over the .net framework folder from the previous version. forum member suggested it. the bug was that .net or engine parts were missing some executables. swarm agent thing.

Ok that is weird but unrelated to Substrate then. Thanks.

can you link the thread

it was this problem. i’m actually not sure you have the same issue. reconsidering you bake black lightmaps? well…

it bakes lighting just fine without substrate materials enabled it just breaks when i enable substrate, rn i just disable substrate, bake, and then re enable it to get gi
altho baking lights works fine with substrate in 5.5