I’m relatively new to making environments so forgive me if I’ve made a stupid mistake .
I’m making an interior space with no windows. Where are these blotches (circled in the image) coming from? The lighting here was built at a medium level, but the blotches appear at every level. I’ve fiddled with the resolution of the lightmaps and adjusted the models many times but I always seem to get these blotches. I’m stumped. I’m using 4.25.3 by the way.
Any ideas why this is happening and how to fix it?