UE5.1.0
I created hair with alpha mask.
Shadowing with Shadow Maps blurs the self shadows from hair to hair and is not very noticeable, whereas with Virtual Shadow Maps, the shadows are aliased and look messy.
Is there any way to blur the shadows from hair to hair in Virtual Shadow Map?
If there is no such method, I would like to know the best practices for using Alpha Mask hair in a Virtual Shadow Map environment.
Shadow Maps
Virtual Shadow Maps
Shadow Maps
Virtual Shadow Maps
The material used is shown in the figure below.
The Directional Light settings are
Intensity: 3.0 lux
Dynamic Shadow Distnace Movable Light: 100.0
The other settings are the defaults.