I would definitely second the vote for a breakdown of these materials. They look beautiful!
That’s excellent
Looks awesome. I also vote for a breakdown of your materials. Keep up the amazing work.
Respect man! Really great work!!
Same question please let us know how it performs
Little hint or how you approached this, would be nice.
Wow, they look fantastic!
Wow) You can make Samorost in 3D
Fantastic work, another vote for a material breakdown
Great work. Were the grasses created from scratch in 3d then made into cards?
Looks very good! Will you release it at Unreal Marketplace or release it for free/tutorial?
This really looks great, I love the fuzzy feeling. I can see this being used for giant redwoods or rocks covered in thick fuzzy moss etc. Is this optimized for WebGL? jk
This is wonderful work, seeing a few of your setups would be very helpful, as I am working on this approach for the landscaping I am trying to do.
Looks awesome, can you make a video tutorial for this ?
Release snippets of your LS Material???
Wow, looka cool. Hope to get grass material breakdown.
Loving the grass work. Bravo!
Also, a material breakdown would be awesome, indeed.
New scene- learning and testing SpeedTree
Very simple scene but I’m really enjoying trying to make low light scenes (no direct sunlight, cloudy conditions). SpeedTree is a blast to work with- I’d recommend starting from scratch and building your own trees- it’s super fast and easy to get cool results! This tree is a bit much but I liked the shape it gave as a silhouette.
Working on a few more complex scenes, but only have limited time every day to work on them, so progress is slow- moving to rocky/desert/snow/forest settings now
Thanks for all the super nice words on this thread, I’ll get around to making a grass and landscape tutorial soon and release a free project or something!
Really cool…a bit curious, where does come from this sky ?
Love the fuzzy grass :3