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Striving for Photorealism in UE4

Hey! I’ve recently decided to create a series of mini scenes in an effort to get better at composition and photorealism in UE4- right now I’m focusing on landscapes and foliage, here is the first test with a little fuzzy grass shader I made :slight_smile:

Scene 1:

https://cdn3.artstation.com/p/assets/images/images/002/063/235/small/eoin-o-broin-dunestepstweaks-levels.jpg?1456745706

Feedback is more than welcome! I’ll be posting more scenes as I finish them, I thought this could be a cool way to share progress!

Highlights:

https://cdnb3.artstation.com/p/assets/images/images/003/242/775/small/eoin-o-broin-screenshot00094.jpg?1471534771

Looks fantastic mate keep it up!

It looks really nice :slight_smile: Well done! Would love to see more scenes.

Holy **** dude MOAR, this is ill!

Wow, that looks amazing!

Thank you all for the kind words :slight_smile:

Made a few tweaks to that scene to fix some of the problems that I noticed when I woke up!

https://cdn1.artstation.com/p/assets/images/images/002/069/673/large/eoin-o-broin-dunestepsbrighter.jpg?1456828142

The next scene is coming on nicely, should be finished later today!

Can send you some real photos of these sandy hills fro Spain if you want any inspiration. :slight_smile:

That sand Material looks very nice.

The tall grass looks nice even if it’s not 100% photoreal. I like the atmosphere of your environments.

That’s ridiculously good.

New grassy mountains scene! (still tweaking, will be updating this post with changes)

https://cdn0.artstation.com/p/assets/images/images/002/080/908/large/eoin-o-broin-grass2.jpg?1456962892

https://cdn1.artstation.com/p/assets/images/images/002/080/977/large/eoin-o-broin-grass-brigher-2.jpg?1456964955

https://cdn2.artstation.com/p/assets/images/images/002/080/922/large/eoin-o-broin-grass3.jpg?1456963170

Hey man - saw some of your stuff on the facebook group a few days ago.

That mountain scene is look super awesome. Your definitely achieving the “photorealism” with it! :slight_smile:

This grass is looking so awesome :eek: In terms of realism it’s maybe a little bit too perfect. The terrain is quite rough for a mower. :wink:

@Higuy8000 Thank you!
@SchnitzelDude Haha yeah maybe I need more dark patches/variation in the grass! I’ll keep this in mind for future scenes, thanks for the feedback!

Got the scene a bit more optimized, running at 60 FPS @ 1440p

Ground textures are too repetitive and lack unique details.

Doing a lot of reference of similar real life landscapes that I wanted to capture the feel of, I noticed that the grassland parts actually were very simple with little variation.

I do agree that I need more unique details- stones, flowers, trees etc.

This scene is as simple as it possibly can be right now- 1 landscape, 1 material, and 1 grass foliage actor. I’ve been trying to get a large amount of mileage out of as few input assets as possible as another goal of this series :slight_smile:

Although I agree with above, I think that the lighting and grass foliage is spot on. Looking forward to seeing further developments!

Let’s lay out in marketplace xD

nailed it!

Sorry for going off topic @Higuy8000 can you point me to the facebook group please.