Strange Y axis movement when moving Actor with a ProceduralMeshComponent inside along X axis

i have a CPP Actor with a ProceduralMeshComponent inside, When moving the actor along its X axis the mesh shifts on the Y axis slightly but the ProceduralMeshComponent does not move and remains at 0,0,0, the actors Y location property also does not move yet the mesh shifts on the Y axis.

the X axis is the only thing affected, moving along the Y Axis does not cause any strange behavior. If anyone knows or has any ideas on what is causing this i would love to hear from you, ive tried searching online but not found anything related so far.

Here is a video showing what i am talking about for more information

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Not sure what caused it, but i just remade the system that Indexes the X and Y and the issue disappeared. Gonna mark it as solved

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