i have a CPP Actor with a ProceduralMeshComponent inside, When moving the actor along its X axis the mesh shifts on the Y axis slightly but the ProceduralMeshComponent does not move and remains at 0,0,0, the actors Y location property also does not move yet the mesh shifts on the Y axis.
the X axis is the only thing affected, moving along the Y Axis does not cause any strange behavior. If anyone knows or has any ideas on what is causing this i would love to hear from you, ive tried searching online but not found anything related so far.
Here is a video showing what i am talking about for more information