I’m quite new to UE5 and am using UE5.0.3 (need to use this version for university), I have a scene set up with objects made in blender with baked textures. I have a strange ‘halo like’ effect around the borders of the viewport & Play Viewport, the vignette style halo only shows when I look at the mesh I made. This effect only happens when I have scene lit with Directional Lighting, when I use a spot light / point light etc, this doesn’t happen.
Plz help , I’m using 3060rtx, got all the raytracing turned on etc
I have experienced this as well! I am not sure what it is due to, but try to disable global illumination to see if it helps. (Obviously not a solution, but it’s a good indicator on why it happens.)
sorry didn’t realize it was in post processing volume (haven’t bene using UE5 for long) typed global illumination in project settings & ticked & unticked whatever there was, this is with it off:
So the two options in step one you outlined just altered how the shadows on the wall behaved, but didn’t affect the white ‘ghosting’ type effect on the boarders of the viewport.
second option, also didn’t change anything unfortunately
Yeah… so… this appears to be a problem with using Lumen with Hardware Raytracing on Two-Sided materials. I’m not sure why it behaves this way, but you can fix it by either disabling two-sided in your material or by not using hardware raytracing with Lumen
Yep! … removed all the ‘two sided’ materials and the problem is gone… Thank you for your help mate…
Any recommendations on which solution is more beneficial? whether I just turn off hardware ray tracing, or turn off double sided? (cave will only be seen from the inside), I’ll play around with both but a more experienced opinion is always appreciated!
I would disable the two-sided material. It adds a little bit of extra work because you need to set up light blockers around the environment, but it means you can still use hardware raytracing on systems able to run it, which will provide much nicer reflections if you decide to do something like add water to the cave later on.