I imported 3 objects that I created in Blender: house, door and window. I let UE generate the lightmap for all 3. When building lighting the shadows for house and door look OK but those of the window have a dark area that should not be there (circled in red below). I did increase the lightmap resolution of the window from 64 to 1024 but the rogue shadow is still there. I checked the lightmap and the islands are nicely separated.
I have the impression that I am missing something simple but what?