Strange shadows in point lights

Hi
I’m struggling with point lights. When I drag a default point light into the scene and place it near a wall, I get this result:

The point light casts a shadow in one direction and I don’t know why. Moreover i can’t rotate the light to get this shadow into a fitting position, because a point light should be symetrical.

So what can I do?

Been years since this was posted but it was the first result when looking for a solution to this issue, figured I might help future users.
So far I have seen two causes of this. First, check to make sure there are no irregularities with how you’ve scaled this object, someone else had the same issue when their Z scale was set to ‘0’. Second, ensure the texture plugged into the material’s normal is actually set as a normal. I was getting this issue because the 2D Param holding my normals was set to ‘Color’ instead of ‘Normal’.

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