Hi, I’m getting this strange shadow
The only things in this scene are the floor and the box - the light is a spotlight obviously, but I get the same shadow with a directional light… I’m not really sure where to start troubleshooting this
Here’s a close up…
and this is the editor preview without lighting being built, which is what you would expect to see (and what i’d like)…
The spotlight is currently set to stationary. When I switch the spotlight to static and build lighting I loose all shadows from the box and the penumbra falloff from the light gets all blotchy and gross looking.
Both the floor and box are static objects set to cast shadows and they have unwrapped uvs
Thanks for any help