I’m having trouble understanding why my skeletal mesh is being shaded this way. after some thorough searching I only found one result with a similar problem, and that thread didn’t really have a solution other than “it might have something to do with the material”
Without seeing your mesh or material it’s difficult to tell. A few things that come to mind:
- Did you perform a “Soften Edge” command in Maya (I believe the 3DS Max equivalent is setting all faces to the same smoothing group, not 100% sure)
- Do you have an unbaked light in the scene?
- Do you use DFAO?
Ah, I did perform a soften edge command, and I’ve noticed it on another model where I did the same thing. Is there not a proper way to do that without getting that result?
- Try to make your mesh completly smooth in your modeling application.
- Check in your directional light source the setting ‘Num Dynamic Shadow Cascades’. Set this to a lower value, maybe the artifact disappears.