Hello. I have a knitted pouf in my scene. The threads are made by geometry. The pouf is divided into 5 subobjects to optimize lightmaps. The object looks normal up close, but it turns dark at a distance. This problem only manifests itself with baked lighting. I tried to disable DNS in viewport options, and then completely in the project and it didn’t help.
Enlarging the persentage screen helps, but it works exactly the same as when approaching an object. The root of the problem could not be found.
I also checked ambient occlusion - it didn’t help. I thought about distance fields, but as I understand it, it only works with dynamic lighting.
There are 3 lighting sources in the scene that stand in the Stationary. I thought about them, but when I removed them, nothing changed.
I also tried hiding the Post Process. Just as futile. There is no problem when recording a video or photo. The problem is visible only in the viewport and in the game.
