Strange Noise in Shadows Cast on Foliage

Hello, thank you in advance for your attention!

I’m working on an Archviz project in Unreal Engine 5.5.4. Everything was going well until I started populating the scene with vegetation like grass, trees, etc., all imported from FAB.
When I began placing the trees after painting the grass using Foliage Painting, I noticed this bizarre noise in the shadows cast over the grass, and I simply can’t remove it or debug what’s causing it. I’ve already changed the lighting, anti-aliasing, and the grass material.
There are also other parts of the scene where strange flickering is happening, like on the stair railing of the house.

I suspect it’s some kind of Lumen or Nanite bug, but I don’t know how to fix it. Has anyone seen something like this before?

Here are links to some footage I took:
Vídeo 01
Video 02

Here are some notes I took while watching YouTube videos about Unreal Engine. Maybe there’s something there that will help you.

Hi there,

I’ve seen a good post on this earlier.
https://forums.unrealengine.com/t/foliage-has-a-shadow-noise-grain-how-to-fix-it/727330/36

It likely has something to do with virtual shadow maps and raytracing combined with soft shadows.

You can check it by setting your sun angle to 0 in your directional light.

Potential fix (for now) is to increase the rays per pixel on raytracing and messing around with the sun angle.

That worked for me at least.