I am relatively new to using UE 4, so I hope this issue has not been discussed before. I used search on the answerhub and in google, but could not find any solution to my problem.
Problem:
I have a simple szene-setup with a floor, a room and a roof. The lighting works pretty well on every asset except for the roof, althoug it has a veeeeeeeery simple geometry. It is little more detailied by now, because I thought it might be caused by not having enough polys or something, but that did not work either.
The result looks like on every quad-edge there seems to be an error (looks like a shadow). I used a customized lighting UV, just so that everything could be computed in the best way. You can see both screenshots attached. I don’t know what I do wrong, because I did nothing different than when importing the floor and the room and these two assets do not behave like the roof.
Any ideas?
Thanks for the link, I got rid of this problem although I did not really do it the way it is described there.
I refined my lighting UV and re-imported the mesh. After the re-import, UE4 auto-generated a UV-channel 2 with new orientations of the UV-islands.
Instead of using my own created channel (which would be channel 1), I used the new auto-generated. The result is pretty good. With my own created channel, it still does not work though, not sure why -.-